Ground handling in IL-2 is also better than in CFS physics for that case. We just were comparing here yersterday. And ground handling is changed together with new FM modules that we will release

As for the FW200 screen shot posted above - looks good with more polygons, but precise of the model and texture - really isn't to what should be or better to say to what is possible to make with such great amount of polygons that used for this model....
In Il-2 series FW200 is third party made aircraft. So comparison with our own can't be taken in account. However in Il-2 series it is more close to real thing even in painting color.
I have no time to comment all shots you posted, but I think would be good to post in comparison in both cases in best graphics settings and in the same perspective.
Say if you post the CFS3 city shot, then compare with our Leningrad or Berlin for example.
I would comment only P-38 shot. Yes generally your lightnig screen shot of aircraft looks better... But.... if to look with precise we may found incorrect nose cowlings, incorrect rear part of fuselage in the place of the edge of the wing.... etc... Yes it has more polygons, but it isn't precise... with such amount of polygons is possible to pay attention to such really important details...and at least - use right blueprints (or read them well).
Really I like that we have competition, because at least such thing press me to go ahead and increase the quality and precise in the next sim series that will be based on BoB engine - first release is BoB, then we will go around the whole WWII again. BoB will be just the first in the line of series.
There we will deliver more features to third party developers, however we will still keep precise FM programming for ourselves. And mainly because of one important thing: to escape the cheating online.
The is one area where I don't plan any competition - it is civil aircraft simulation. There are MS stand alone and this is not for me... However in BoB will be bonuses - the planes sertified by real avation companies and pilots that fly it now. These planes are modern. So you will be able to ask the real pilot who fly it now youself... This will be a sample what we are program and you make you own opinion how is precise the FM tunings for the other WWII time aircraft of BoB that will be present there. Clever users will understand what we offer and did really very quick.
Sorry for my post here and sorry for my English.
PS. Look for I-185 model in FB+AEP+PF. Then just imagine how will looks all BoB models. I-185 was a test for the new technologies. It is still the same amount of polygons as in Il-2 series... But looks very good inside and ourtside. Now imagine that twe increase polygon count, sizes of textures and then we anyway will keep all the features of skin , squad logos, pilot faces, etc transfer online between the players. Such good technology I think don't have even most shooters... and we were peoneers in that thing many years ago.
And think about damage model. In Il-2 series we model just part of internal structure (but really great, that has no competitors in the sims!) - in BoB engine we simply use real manufacture blueprints that to recreate in 3D and in physics the full internal construction of aircraft. Such modeling we will use for the structural damage modeling with cmputation of the forces on almost each longeron or other details (sorry not enough English words that to tell it exactly)
PS2. Yes some ground models are better in CFS3 than in original IL-2 of 2001 year release... But you can't unit CFS+CFS2+CFS3 as the full one product isn't it?