CFS3 ai

The latest Air Battle game from Microsoft! Running on an entirely new platform, CFS3 is raising it's fair share of problems & opinions - Good & Bad!

Re: CFS3 ai

Postby rkk01 » Fri Nov 18, 2005 9:10 am

Interested to see the comments on the AI preference for a turn n burn fight, and the tweaks put into cfs3 for this purpose....

....Has this been overdone???, orr do the ai use "real" or the same flight physics as the flyable aircraft.

Every bomber in the MS box can out turn any fighter I fly, seemingly without loosing energy.  Meanwhile my own aircraft / pilot will stall or blackout......now I know my flying is not "by the numbers", but it seems very odd when the ai doesn't seem to suffer the same limitations on tight turns.

Agree with the gunner ai - ridiculous, not just accuracy, but also heavy damage way before I am close enough to consider taking a good shot.
rkk01
Ground hog
Ground hog
 
Posts: 8
Joined: Wed Nov 09, 2005 2:50 pm

Re: CFS3 ai

Postby Mathias » Fri Nov 18, 2005 10:52 am

It's said the AI use the same flight dydnamics as the player aircraft minus fuel and ammo weight & they always fly the perfect pattern.
Mathias
Image
User avatar
Mathias
Captain
Captain
 
Posts: 556
Joined: Sun Jan 05, 2003 10:20 am
Location: Germany

Re: CFS3 ai

Postby IndioBlack » Sun Nov 27, 2005 9:08 am


Agree with the gunner ai - ridiculous, not just accuracy, but also heavy damage way before I am close enough to consider taking a good shot.



It really depends from which side of the battle you're viewing things. As a Bomber pilot, I think the AI German Fighters are ridiculously good, and our AI gunners are terrible.  I once had a flight of five Lancasters shot to pieces behind me, and only got home by diving for the deck and flying 50 ft altitude all the way home. I got a bollocking when I got back too.
However, the AI gunners in the Firepower B-29 seem to be much more skilful, or maybe we just have more and bigger guns.
User avatar
IndioBlack
2nd Lieutenant
2nd Lieutenant
 
Posts: 266
Joined: Fri Dec 24, 2004 9:16 am

Re: CFS3 ai

Postby 4_Series_Scania » Sun Nov 27, 2005 10:59 am


Sorry about that.....What is the max size?


No I am still running an old Nividia FX-5600/128mb. The game is running at 1600X1200X32.

Thing I liked about the picture was the way the camo on the upper wing blends into the terrain.  WildBat did most of the jet skins for us.



Bloody hell AV!, I could'nt get CFS3 to behave at any setting with my old 128MB FX5600, I've only really enjoyed the sim since getting a GeForce 6 series, whatever your doing mate, it looks great!  8)


FWIW, I find the CFS3 AI bloody good, either that , or, I'm crap.....  :-[ ;)
Posting drivel here since Jan 31st, 2002. - That long!
"He who laughs last, thinks slowest."
User avatar
4_Series_Scania
Major
Major
 
Posts: 3194
Joined: Thu Jan 31, 2002 4:34 pm
Location: Newport Shropshire U.K.

Re: CFS3 ai

Postby AvHistory » Sun Nov 27, 2005 11:57 am

Actually the AI in CFS3 is quite good overall
Last edited by AvHistory on Sun Nov 27, 2005 12:08 pm, edited 1 time in total.
User avatar
AvHistory
Captain
Captain
 
Posts: 577
Joined: Tue Dec 07, 2004 12:06 pm
Location: NC, USA

Re: CFS3 ai

Postby rkk01 » Fri Dec 02, 2005 4:13 am

.... the bomber gunners can be Davie Crockett good if you don't tone them down.

Getting good (realistic) bomber gunners has been proven to be a very fine balancing act because of the underlying software but it can be done....


Does the forum have any exisitng posts / links on how to do this??

Cheers

PS - Re GFX cards - my CFS 3 runs pretty well on a 128mb GF4 Ti4600 card.................although a 256mb 6600 GT is on order
rkk01
Ground hog
Ground hog
 
Posts: 8
Joined: Wed Nov 09, 2005 2:50 pm

Re: CFS3 ai

Postby rkk01 » Fri Dec 02, 2005 12:23 pm

OK I've just tried a few experiments in quick combat mode...

Set the enemy fighter as a single B17F, then choose a decent single seat fighter - I tried the 1% Bf106-G6 and Just Flight Spitfire Vc.

In both cases the B17 would out turn me, both in a horizontal and vertical fight!!!!!

The ai must be flying a skin, not a flight model with the same physics engine as the palyer aircraft!!
rkk01
Ground hog
Ground hog
 
Posts: 8
Joined: Wed Nov 09, 2005 2:50 pm

Re: CFS3 ai

Postby AvHistory » Fri Dec 02, 2005 1:16 pm

>>>Set the enemy fighter as a single B17F, then choose a decent single seat fighter - I tried the 1% Bf106-G6........The ai must be flying a skin, not a flight model with the same physics engine as the palyer aircraft!! <<<

This is an invalid test unless both planes flight models are from the same source and built to the same specs.

Just did your test & can run all over the 1% B-17G (we dont do a B-17F yet and can't speak to its flight dynamics) with the 1% Bf-109G6.
Last edited by AvHistory on Fri Dec 02, 2005 1:29 pm, edited 1 time in total.
User avatar
AvHistory
Captain
Captain
 
Posts: 577
Joined: Tue Dec 07, 2004 12:06 pm
Location: NC, USA

Re: CFS3 ai

Postby Mathias » Fri Dec 02, 2005 3:48 pm

Apart from that, you may want to choose "bomber intercept" as your mission type and not force the poor b-17 to perform fighter tactics by choosing "dogfight" in quick combat.
Mathias
Image
User avatar
Mathias
Captain
Captain
 
Posts: 556
Joined: Sun Jan 05, 2003 10:20 am
Location: Germany

Re: CFS3 ai

Postby rkk01 » Mon Dec 05, 2005 6:58 am

Apart from that, you may want to choose "bomber intercept" as your mission type and not force the poor b-17 to perform fighter tactics by choosing "dogfight" in quick combat.


Dogfight was chosen deliberatley - to see how cfs3 asked each flight model to perform. :D

Cheers for the advice....I suspect I need to revisit my main cfs 3 settings page.
rkk01
Ground hog
Ground hog
 
Posts: 8
Joined: Wed Nov 09, 2005 2:50 pm

Re: CFS3 ai

Postby AvHistory » Mon Dec 05, 2005 9:31 am


Dogfight was chosen deliberatley - to see how cfs3 asked each flight model to perform. :D


Point is it does not demonstrate anything other then the individual design of the planes flight models.
Last edited by AvHistory on Mon Dec 05, 2005 9:33 am, edited 1 time in total.
User avatar
AvHistory
Captain
Captain
 
Posts: 577
Joined: Tue Dec 07, 2004 12:06 pm
Location: NC, USA

Previous

Return to Combat Flight Simulator 3

Who is online

Users browsing this forum: No registered users and 255 guests