CFS3/IL2(FB) Newbie Notes.

The latest Air Battle game from Microsoft! Running on an entirely new platform, CFS3 is raising it's fair share of problems & opinions - Good & Bad!

Re: CFS3/IL2(FB) Newbie Notes.

Postby Felix/FFDS » Wed Mar 30, 2005 9:17 pm

Surely the ability to switch to gunner positions means that if you have enough seats the pilot and observer can jump around alternating between sitting at the controls and one of the gunner positions? It's not quite what Felix was after but I think it would serve... :P



You may have hit something there ...
Last edited by Felix/FFDS on Wed Mar 30, 2005 9:18 pm, edited 1 time in total.
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Re: CFS3/IL2(FB) Newbie Notes.

Postby Woodlouse2002 » Thu Mar 31, 2005 1:19 pm

As I have the modelling skills of Ubisofts terrain modellists I too couldn't attempt it. But, how hard can it be to add another virtual gunner seat to a model thats already made? :) The ball is now in AVhistory's court. Hint hint. ;D
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Re: CFS3/IL2(FB) Newbie Notes.

Postby Felix/FFDS » Thu Mar 31, 2005 1:48 pm

LOL - About the only thing *I* could attempt would be the sample P47 - convert it into a twoseater (there were a few 2 seat jugs made).  Basically copy the instrumentation, etc., to the "rear" and re-compile.

It wouldn't be a true "two seater" but you're not trying to emulate the performance of a 2-seater anyway.  The "virtual gunner" would not affect the performance anyway.
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