by bzhyoyo » Sat Oct 22, 2005 1:22 am
if you're talking about cfs2 or FS planes, so yes. The format is specific to cfs3 (and it's a better one IMO at it allows for more polys, and the use of specular textures). The problem is that few FS designers - if none - are interested in making the conversion of their model for cfs3, though it is not that much work (just some renaming of the parts and making the specular files - maybe the animations (?) )
Furtermore, you have to use Gmax and those who use FFDS can't convert their planes to cfs3 : the source file must be a Gmax one. My 2 cents again : though there is a learning curve (not as steep as I thought of when reading the forums), it's a more powerful design tool, so an advantage.
Last edited by
bzhyoyo on Sat Oct 22, 2005 1:25 am, edited 1 time in total.