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FSPortester Fails

PostPosted: Thu Dec 03, 2009 4:16 pm
by grizzard
I've spent the past 2 days combing the Internet and this forum trying to make my system work with FSHost.

Re: FSPortester Fails

PostPosted: Thu Dec 03, 2009 4:52 pm
by Fozzer
[quote]I've spent the past 2 days combing the Internet and this forum trying to make my system work with FSHost.

Re: FSPortester Fails

PostPosted: Thu Dec 03, 2009 5:29 pm
by Tai-2
[quote]I've spent the past 2 days combing the Internet and this forum trying to make my system work with FSHost.

Re: FSPortester Fails

PostPosted: Thu Dec 03, 2009 10:05 pm
by grizzard
Fozzer,

Re: FSPortester Fails

PostPosted: Fri Dec 04, 2009 4:54 am
by Fozzer
Grizz....

One of the many reasons why I gave up using FSX years ago, was because of the "difficulties" in connecting to a Multiplayer Server....

FSX seems to be programmed to cause us Multiplayer problems, which don't exist in FS 2004!.... :o...!

I must fire up my FSX again today, to see if I can connect to our Sim V Multiplayer Server...>>> http://cockpit.netfrag.org:81/

(I have no "Port" problems with FS 2004)... :)...!

Will see how I get on!...;)...!

Paul...G-BPLF... 8-)....!

Re: FSPortester Fails

PostPosted: Fri Dec 04, 2009 5:57 am
by ShaneG_old
If you use FSHost, your computer becomes the server, and then your game is dependent on your systems ability to handle all the people who will join.

If you just want to use the SimV server, you only need to run FSHostclient.

Did you read this thread, for setting up your ports?
http://205.252.250.26/cgi-bin/yabb2/YaB ... 1252421080



To run FSX on the Simviation server with FSHost, before you start FSX do the following:

-Click the FSHostClient.exe


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-This will pop up:

In the IP address window, enter: fs.netfrag.org like I did, and click 'Search IP for sessions'


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-When it finds SimV's server, click Connect at the bottom. The chat window will pop up. ;)

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Now, start FSX in Windowed mode, and leave it that way. 


Set AI traffic to 0%  and lock frames to 20 and you should be good  to go.

Re: FSPortester Fails

PostPosted: Fri Dec 04, 2009 6:13 am
by Fozzer
Will give it a try, Shane...(I am in my Flagellating Mood)..... ;).... ;D...!

I could never figure out why FSX didn't have the simple option; "Multiplayer Connect", in a Drop-down Menu...like it does in FS 2004.... :'(...!

It put a lot of Folks off FSX when it was released...probably still does!... :o...!

Paul...G-BPLF...FS 2004/FSX.... 8-)...!

P.S....why does it insist on running in; "Windowed Mode"?... ::)....!

Re: FSPortester Fails

PostPosted: Fri Dec 04, 2009 6:19 am
by ShaneG_old
They thought the Gamespy servers could handle the function, and M$ made money off selling the feature to Gamespy.

Unfortunately, they never solved the port problems in FS, so when it went live on Gamespy, they have all the same problems we do, only they didn't know how to solve it.

  Ever since I got my ports issue solved, I can fly on any server, including Gamespy, without ever getting kicked off.

I prefer the SimV server though,  Gamespy always has too many kids on it. ::)

This port problem will remain, as long as the messed up code in MSFS remains.  It's been there since FS2002. :'(

Re: FSPortester Fails

PostPosted: Fri Dec 04, 2009 7:31 am
by Fozzer
..the problem I have, is that Simviation/cockpit.fsnetfrag.org rarely, if ever, appears in the FShost client list of Servers when using FShost for FSX, instead of going direct to... http://cockpit.netfrag.org:81/ in FS 2004 Multiplayer!

(The WSP Servers always appear in the list)..... :)...!

Paul...G-BPLF... ::)....!

Re: FSPortester Fails

PostPosted: Fri Dec 04, 2009 7:42 am
by ShaneG_old
..the problem I have, is that Simviation/cockpit.fsnetfrag.org rarely, if ever, appears in the FShost client list of Servers when using FShost for FSX, instead of going direct to... http://cockpit.netfrag.org:81/ in FS 2004 Multiplayer!

(The WSP Servers always appear in the list)..... :)...!

Paul...G-BPLF... ::)....!






What list  :-? ?

I've never seen any lists of servers.

I just keep the SimV server IPs logged in, and only use those.   

Re: FSPortester Fails

PostPosted: Fri Dec 04, 2009 7:46 am
by Fozzer
..the problem I have, is that Simviation/cockpit.fsnetfrag.org rarely, if ever, appears in the FShost client list of Servers when using FShost for FSX, instead of going direct to... http://cockpit.netfrag.org:81/ in FS 2004 Multiplayer!

(The WSP Servers always appear in the list)..... :)...!

Paul...G-BPLF... ::)....!






What list

Re: FSPortester Fails

PostPosted: Fri Dec 04, 2009 8:02 am
by ShaneG_old

Simviation/cockpit.netfrag.org rarely appears in the list... :'(...!



That must be because you & I are the only two ever on it.  ;D  ;)


Thanks for the list, might find a few more to fly on now.  8-)

Re: FSPortester Fails

PostPosted: Fri Dec 04, 2009 11:05 am
by grizzard
Ok .... I open FSClient and join as you said and THEN open FSX in a window.  If I do that and someone has started a game am I at the airport of their choice and can I change my aircraft?  I do see the Chat window.  So .... it appears I can join someone else's game but I just can't start my own.

Thanks for helping me to understand this a little more.

Jim

Re: FSPortester Fails

PostPosted: Fri Dec 04, 2009 11:07 am
by ShaneG_old

P.S....why does it insist on running in; "Windowed Mode"?... ::)....!



Missed this the first time. FSX needs to be in windowed mode, only when using the FSHost servers, so that you can use the chat box.

If you're running Teamspeak, and don't use the chat window, then you can leave it in full screen if you want, but if someone sends you a message, you won't know it.

Re: FSPortester Fails

PostPosted: Fri Dec 04, 2009 11:09 am
by ShaneG_old
[quote]Ok .... I open FSClient and join as you said and THEN open FSX in a window.