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AI traffic in Multiplayer

Posted:
Thu Nov 29, 2007 8:58 am
by DonAlfonsoRoKil
Is there any way to get this in FS2004 ? :-?
Re: AI traffic in Multiplayer

Posted:
Thu Nov 29, 2007 10:32 am
by Sir_Crashalot
I don't think it's possible. Which I think is a good thing. No annoying ATC interfering while performing multiple landings within 1 minute or aircraft that taxi on the runway just when 5 planes are struggling to land first.......
Crash

Re: AI traffic in Multiplayer

Posted:
Thu Nov 29, 2007 11:07 am
by ozzy72
I would never ever have AI on in an MP session, your FPS would take quite a beating and unless everyone is using the same AI packages and settings there'll be all manner of other problems!
Re: AI traffic in Multiplayer

Posted:
Thu Nov 29, 2007 11:54 am
by Sakura
FSINN Has a utility called AI Bridge, That might do it. I Have no idea though.
Re: AI traffic in Multiplayer

Posted:
Thu Nov 29, 2007 3:22 pm
by Wii
I was wondering that when I first ran Squakbox 3. But nothing I know of. It's not a very good thing either.
Re: AI traffic in Multiplayer

Posted:
Thu Nov 29, 2007 7:46 pm
by mrjake2002
There is a program call IBNET for fs2004 multiplayer that lets you see smoke effects and AI in fs2004 multiplayer. Me and mic tried it a while ago but its quite complex to set up and we gave up.
http://www.ibirdsoft.altervista.org/ - for downloads
http://www.ibirdsoft.com/forum/viewtopic.php?t=166 - help in english
cheers.
Re: AI traffic in Multiplayer

Posted:
Fri Nov 30, 2007 8:38 am
by DonAlfonsoRoKil
Re: AI traffic in Multiplayer

Posted:
Sat Dec 01, 2007 12:03 am
by Dr.bob7
nothing can compare racing random people into a runway