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I have a Server  !!

PostPosted: Thu Feb 23, 2006 4:05 pm
by -sam-
We have an experimental FSHost Server running on our Linux Machine !! Thanks to Joko and xaBBu.. two friends of me. It

Re: We have a Server

PostPosted: Thu Feb 23, 2006 4:15 pm
by F-16Viper
cool. ill try it out

Re: I have a Server

PostPosted: Thu Feb 23, 2006 5:30 pm
by Mynameisnemo
Well, just been for a flight on the server with Sam, xaBBu and f16 and it works brilliant.

Well done.

Nemo....

Re: We have a Server  !!

PostPosted: Thu Feb 23, 2006 5:32 pm
by cspyro21
Well Sam, congratulations with the server! :)
Would you mind if Clipper and I could use the server for "SimV Racing" etc? (If he agrees, that is :D)

Re: We have a Server  !!

PostPosted: Fri Feb 24, 2006 3:56 am
by Fozzer
Hello, Lads...

Is the new Server limited to just one Port address, eg 23456?

If so this means that only one group of players can use the Server at one particular time...!

Note that WSP has three Port addresses (23456, 23457 and 23458 ) so there is always the choice of of selecting an "empty" Port, and other flyer's are not conflicting with each other!

Cheers all... ;D...!

Paul.... 8)...!

P.S. What are Port addresses 6073 and 23432 used for?
...and what is the reference to: UDP, and TCP, and what is their importance...?


Re: We have a Server  !!

PostPosted: Fri Feb 24, 2006 4:35 am
by eno
Hello, Lads...

Is the new Server limited to just one Port address, eg 23456?

If so this means that only one group of players can use the Server at one particular time...!

Note that WSP has three Port addresses (23456, 23457 and 23458 ) so there is always the choice of of selecting an "empty" Port, and other flyer's are not conflicting with each other!

Cheers all... ;D...!

Paul.... 8)...!

P.S. What are Port addresses 6073 and 23432 used for?
...and what is the reference to: UDP, and TCP, and what is their importance...?



6073 and 23432 are additional ports required for some DX7 games.
The reference to UDP and TCP is related to connection protocols for routers.
As for multiple connections you can run multiple FSHost servers on one piece of hardware as long as they each have a different port to connect through.

Re: We have a Server  !!

PostPosted: Fri Feb 24, 2006 4:47 am
by Fozzer

.....As for multiple connections you can run multiple FSHost servers on one piece of hardware as long as they each have a different port to connect through.


Does that mean that on Sam's new Server: 85.10.244.109, it is possible to select either 23456 (default), 23457 or 23458 in the FS 2004 Multiplayer Settings Option...?

Being limited to just one port address on a (SimV) Server is a bit restrictive.

Cheers....!

Paul...(No router, No SP2)...8)...!

Re: We have a Server  !!

PostPosted: Fri Feb 24, 2006 5:10 am
by -sam-
@cspyro.

Shure you can use it for the Race. But we

Re: We have a Server

PostPosted: Fri Feb 24, 2006 6:03 am
by thebrelon
-sam-,

as you already know I tried your server and as I told you it looks good. as far as I can see, and despite I was alone...
just a question, when I was looged in, I opened FShostspy to see if it would detect the session but it didn't. do that mean the link you gave, cockpit.netfrag.org, is the only way to see who in on?
if not what do I have to do to make it visible through FShostspy?

thanks
vince

Re: We have a Server  !!

PostPosted: Fri Feb 24, 2006 6:07 am
by -sam-
Sorry I don

Re: We have a Server  !!

PostPosted: Fri Feb 24, 2006 6:08 am
by NFo-xaBBu
Hi there,

Just wanted to remark something for the fshost spy problems.
Right now the server is not public yet. That means it is not registering itself with the master server list of fshostspy yet.
It is going to be registered at a later point, right after we did the first stress test on sunday. Feel free to join that (sam posted something about it).

xaBBu

Re: We have a Server

PostPosted: Fri Feb 24, 2006 6:11 am
by thebrelon
ok, that's clear now.

I won't be able to make it on sunday: 20gmt is around 3am for me...
but I guess there will be many other players to help you! ;)

vince

Re: We have a Server  !!

PostPosted: Fri Feb 24, 2006 7:14 am
by Fozzer
[quote]

@Fozzer

At the moment there will be just one server. And I think this  should be enough .Hey.. We have the whole world :)
and also the chat window should not be to overloaded.
(I invite you to join Teamspeak :) )
Look at the wspilots Servers.. usually you don

Re:

PostPosted: Fri Feb 24, 2006 7:38 am
by -sam-
shure = sure.

...and the "apostrophe" character is on the "@" key...
example: shouldn`t = shouldn't.
...sorry mate....German keyboards?....LOL......!


ouch...lol.. I think I write "shure".. since I can think... embarrassing
;D .. That happens when you are talking more than you are typing  ;) ;)

seriously... the chat window will always stay the primary
communication platform in a Flightsim Session. Usually
(from our experience the last year) just the minority uses Teamspeak.
I also sometimes have problems understanding english speaking people in Teamspeak.. in that case I
also use the chat window.
So I don

Re: I have a Server  !!

PostPosted: Fri Feb 24, 2006 9:07 am
by Fozzer
[quote]

ouch...lol.. I think I write "shure".. since I can think... embarrassing
;D .. That happens when you are talking more than you are typing  ;) ;)

seriously... the chat window will always stay the primary
communication platform in a Flightsim Session. Usually
(from our experience the last year) just the minority uses Teamspeak.
I also sometimes have problems understanding english speaking people in Teamspeak.. in that case I
also use the chat window.
So I don