FSHostClient 1.0 beta 1 for FSX released

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FSHostClient 1.0 beta 1 for FSX released

Postby -sam- » Tue Oct 24, 2006 9:29 am

The first beta version of FSHost Client for FSX has been released. You can download it here. Please read the notes carefully before downloading and keep in mind this is the first beta version.

http://chocolatesoftware.com/fshost/?fshostclient.html

It should work with any FSHost Server like our Simvi Server.
Because I did not yet bother myself with FSX, I
Last edited by -sam- on Tue Oct 24, 2006 9:42 am, edited 1 time in total.
NFo/Simviation Multiplayer Server.

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Re: FSHostClient 1.0 beta 1 for FSX released

Postby DC-3 » Tue Oct 24, 2006 7:25 pm

Will the new FSX client work with FSHost version 3.0? I noticed thats what the SimV server is still running. I was just wondering since Russell came out with 3.1 not too long ago
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Re: FSHostClient 1.0 beta 1 for FSX released

Postby BAW0343 » Tue Oct 24, 2006 11:09 pm

Went online, nobody was there tho so i couldnt fully test it. But i connected fine, all commands worked fine. saw myself on the "whos online" webpage. Only dislike the "has to be in windowed mode for FSX" but hey thats life  ;D :P looks good, cant wait to see if it works for the Sim-V airshow  ;D
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Re: FSHostClient 1.0 beta 1 for FSX released

Postby flymo » Thu Oct 26, 2006 1:42 pm

so what FSX is not backwards compatable in MP??
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Re: FSHostClient 1.0 beta 1 for FSX released

Postby BAW0343 » Fri Oct 27, 2006 12:38 am

so what FSX is not backwards compatable in MP??



no actually it works fine.  ;D
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Re: FSHostClient 1.0 beta 1 for FSX released

Postby -sam- » Fri Oct 27, 2006 4:44 am

FSX and FS2002/4 Multiplayer is not compatible by default.
While FS2002/4 uses Direct Play to communicate, FSX uses
something new. Actually noone really knows how it works
cause Microsoft does not disclose any info about it.
Probabely because MS is now working together with Spyware errr... Gamespy.
But there is a way to make it work.
Quote
from Russel the developer of FSHost

""
Microsoft declared DirectPlay "deprecated" a year or two ago, and is no longer using it in any of their games.  FSX uses a completely new system for exchanging multiplayer data, but this new system will not be available to developers.  They've built a new system called SimConnect that allows developers to connect directly into the FSX program, sort of like the way FSUIPC works, if you're familiar with that program.  This is good because we have more access to the internals of the program, but bad because we can't connect directly with FSX using multiplayer packets.  We have to write a client-side program that essentially talks to FSX in single-player mode, and then relays the data up to a server like FSHost (or Vatsim, IVAO, FPI, etc.).  This is similar to programs like Vatsim's Squawkbox, but it's new for FSHost because in previous versions anyone could connect to an FSHost server without downloading special software.
"""

This is why you need an extra  software like FSHost Client for FSX.
Actually to make it work with FS2002/4 you
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Re: FSHostClient 1.0 beta 1 for FSX released

Postby Sir_Crashalot » Fri Oct 27, 2006 5:59 am

Sam, correct me if I am wrong. I, still using FS9, can fly online with anybody who uses FSX as long as they download the FSHost Client? Cool.

Crash ;)
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Re: FSHostClient 1.0 beta 1 for FSX released

Postby -sam- » Fri Oct 27, 2006 6:45 am

Sam, correct me if I am wrong. I, still using FS9, can fly online with anybody who uses FSX as long as they download the FSHost Client? Cool.

Crash ;)



Yes you can !! (FS2002 should work as well)
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Re: FSHostClient 1.0 beta 1 for FSX released

Postby JBaymore » Fri Oct 27, 2006 4:10 pm

Reading your last posting sam, it looks like Microsoft screwed up yet one more feature of a good product (FS9) in the pursuit of more money from FSX.  

I am pretty sure the "exclusivity" thing with Gamespy (aptly named....don't you think...."spy") and keeping the code closed up involves some form of potential revenue generation via the link up with Gamespy.

Unfortunately...... until someone cracks the real multiplayer coding.... it sounds like the FSHost fix in the works is a bit of a kludge.  

Yet another reason to stay on fs2004.  They just keep adding up to a BIG pile for what I use the sim for.  I am becoming very disillusioned and disappointed about the new version the more I read.  Crap!


best,

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Re: FSHostClient 1.0 beta 1 for FSX released

Postby Gunny04 » Sat Oct 28, 2006 1:50 am

FSX multiplayer isnt what I call fun. Buggy, Logs me out all the time and hates me. This may be my computer, but I liked FS9 Multiplay.... In Game communications are nice, but for Shared cockpit? I haven't gotten it yet. The only good thing about the MP, is you can see the airlons and everything else of your friends aircraft moving  ;D Gamespy.... must die from FSX, good concept, bad application!

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Re: FSHostClient 1.0 beta 1 for FSX released

Postby flymo » Sun Oct 29, 2006 2:49 am


Cheers, Gunny (You have to log in to just do an IP game as well  >:( )


microsofts life story ;D :P

i avent been disconnected from an FSX MP session yet, and i was on the SimV server last night with FSX whihc was cool :D

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Re: FSHostClient 1.0 beta 1 for FSX released

Postby Serpent_6 » Sun Oct 29, 2006 10:56 am

Ok i just tested it and it seems to work great apart from the windowed FS but that will change in later versions i hope.
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