Incredible PS3 Physics

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Incredible PS3 Physics

Postby waspiflab » Sat Jan 27, 2007 9:37 am

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Re: Incredible PS3 Physics

Postby Craig. » Sat Jan 27, 2007 10:01 am

that is pretty incredible.
i know all the x-box fan boys will be on their usual rants about it being a waste, but  i am definitly in for the PS3.
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Re: Incredible PS3 Physics

Postby waspiflab » Sat Jan 27, 2007 10:50 am

True
I mean I love my pc to death but the games for the ps3 look very very good. There just seems to be alot happening in the games which would grind the latest graphic cards  to a hault.
eg.


http://youtube.com/watch?v=HF8qvQNv40M
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Re: Incredible PS3 Physics

Postby Katahu » Sat Jan 27, 2007 12:11 pm

This explains why so many people are willing to steal it. ::)

EDIT:

Here's a video a found that makes a comparison between the X360 and PS3.

http://www.youtube.com/watch?v=RmOp6pwefYE&NR
Last edited by Katahu on Sat Jan 27, 2007 12:31 pm, edited 1 time in total.
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Re: Incredible PS3 Physics

Postby DizZa » Tue Jan 30, 2007 1:14 pm

Meh.

Console processors are terrible. Sorry but both Microsoft AND Sony both messed up with the processors. First, the IBM Power PC will deliver 1/3rd the performance of a Pentium 4 for the same clockspeed. That means the Xbox is as fast as a 3.2ghz Pentium 4, however, it has three cores. So it's like a tri-core 1.06ghz Pentium D.

Now, how many games are perfectly coded for three cores? One, or None?

RAM anyone? Games like Crysis need more than 512mb of RAM. Hell, Quake 4 uses 512mb of VRAM just for textures!

Video cards are pretty fast. Though, I still have no idea why they didn't implement D3D10 features. (Renember that Unified shaders is NOT Direct X 10).

At the end of your day, you get what you pay for.
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Re: Incredible PS3 Physics

Postby Latrina » Thu Jun 16, 2011 4:21 am

http://youtube.com/watch?v=7UaDvIPpQnQ


I still have no idea why they didn't implement D3D10 features.
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