Common CFS2 Problems...And Fixes
Posted:
Tue Jan 18, 2011 9:29 am
by Tango_Romeo
I'm starting this thread with the hope that it will become a 'sticky' resource under Important Topics at the top of the page containing all of the most common problems encountered in CFS2...and their solutions.
Re: Common CFS2 Problems...And Fixes - Exploding Jets
Posted:
Tue Jan 18, 2011 10:52 am
by Tango_Romeo
I'll kick it off with the issue of 'Exploding Jets', which seems relevant at a time when more and more jet aircraft are being flown in CFS2.
ISSUE: So you're flying your flashy new jet fighter and when you pull a tight turn the plane explodes.
Re: Common CFS2 Problems...And Fixes - Opening Mission Builder
Posted:
Tue Jan 18, 2011 11:18 am
by Tango_Romeo
Path to Mission Builder?
ISSUE: I can't find the path to MB.
ANSWER: "C:\Program Files\Microsoft Games\Combat Flight Simulator 2\cfs2.exe" /BUILDER:
Re: Common CFS2 Problems...And Fixes - Engine Won't Shutdown
Posted:
Tue Jan 18, 2011 11:27 am
by Tango_Romeo
Engine Won't Shutdown?
ISSUE: Your engine will not shutdown at the end of the mission.
ANSWER: Try using the command SHIFT+F3; some aircraft respond to CTRL+F3. I personally have never been able to get either of these to work.
Re: Common CFS2 Problems...And Fixes - Respawning Weapons
Posted:
Tue Jan 18, 2011 11:30 am
by Tango_Romeo
Respawning Weapons?
ISSUE: Your bombs and rockets (all weapons) keep respawning after they are expended.
ANSWER: In CFS2 Settings, uncheck Unlimited Weapons.
Re: Common CFS2 Problems...And Fixes - Addon Airplane No Show
Posted:
Tue Jan 18, 2011 11:40 am
by Tango_Romeo
New Airplane Not Showing?
ISSUE:
Re: Common CFS2 Problems...And Fixes
Posted:
Tue Jan 18, 2011 11:59 am
by Nole
[quote]I'm starting this thread with the hope that it will become a 'sticky' resource under Important Topics at the top of the page containing all of the most common problems encountered in CFS2...and their solutions.
Re: Common CFS2 Problems...And Fixes - Making AIs Flyable
Posted:
Tue Jan 18, 2011 4:11 pm
by Tango_Romeo
Making AI Aircraft FlyableISSUE: How can I make AI aircraft flyable?
ANSWER: Any AI aircraft can be made flyable and will show in Freeflight, if you open the AIR file and change the
Aircraft Type from '2' to '0' and save the file.
You'll need AIRed (CFS2/Utilities download) to edit the AIR file itself, and the AI you convert will probably not have a panel, but you can add one from another aircraft easily enough.
AND someone has already done the work for you for the stock CFS2 AIs:http://www.simviation.com/cfs2misc1.htm
Re: Common CFS2 Problems...And Fixes - Taildragger Taxi Problem
Posted:
Tue Jan 18, 2011 5:36 pm
by Tango_Romeo
Taildragger Taxi Problem
ISSUE: My taildragger aircraft is almost uncontrolable when taxiing. It wants to spin in circles when I try to make the slightest turn.
ANSWER: Some taildraggers have a steerable tailwheel locked to the rudder, while others have a free-wheeling tailwheel. Your aircraft is one of those, and there are no 'swivel limits' on the tailwheel. You can fix that in the Aircraft.CFG file in the [Contact Points] section. Locate the tailwheel entry (usually point.0) and then look at the 8th number after the = sign in that entry. This is the swivel angle limit in degrees. You'll probably find it set to something like 180, so change it to 45 and then check the difference in the taxi characteristics...you might even like 90.
[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
point.0=1.0,-18.083333,0.0,-2.0,1574.803200,0.0,0.562288,[glow=yellow,2,300]43.000[/glow],0.143323,2.50,1.220060,3.00,3.00,0.0,0.0,0.0 // roulette de queue
point.1=1.0,0.666667,-3.916667,-6.3,2165.354400,1.00,0.562288,0.0,0.635312,2.50,0.1,7.50,7.50,2.00,0.0,165 // roue gauche
point.2=1.0,0.666667,3.916667,-6.3,2165.354400,2.00,0.562288,0.0,0.635312,2.50,0.709411,6.00,6.00,3.00,0.0,165 // roue droite
point.3=2.00,0.0,-18.0,-0.23,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,5.00,0.0,0.0 // aile gauche
point.4=2.00,0.0,18.0,-0.23,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,6.0,0.0,0.0 //aile droite
point.5=2.00,-20.25,0.0,-2,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,9.00,0.0,0.0 //queue
point.6=2.00,2.416667,0.0,-2.1,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,4.00,0.0,0.0 // ventre
static_pitch=10.38 // inclinaison
static_cg_height=6.20 // hauteur
Re: Common CFS2 Problems...And Fixes - Can't Do 2nd CFS2 Install
Posted:
Tue Jan 18, 2011 8:31 pm
by Tango_Romeo
Can't Do A Second Install of CFS2?
ISSUE:
Re: Common CFS2 Problems...And Fixes - Track IR Won't Work
Posted:
Tue Jan 18, 2011 8:38 pm
by Tango_Romeo
Track IR Not WorkingISSUE: Can't get Track IR to work in CFS2.
ANSWER: There isn't a solution....Track IR is not compatible with CFS2.
Re: Common CFS2 Problems...And Fixes - AIs Won't Attack
Posted:
Tue Jan 18, 2011 8:51 pm
by Tango_Romeo
Third Party Aircraft Fail To Perform In AI/Wingman Role.
ISSUE: Addon aircraft will not attack or deliver weps in AI role.
ANSWER:
Re: Common CFS2 Problems...And Fixes - Floating Addons
Posted:
Wed Jan 19, 2011 10:41 am
by Tango_Romeo
Addon Aircraft Not Touching (Or Buried In) Runway
ISSUE:
Re: Common CFS2 Problems...And Fixes - Droptanks Malfunction
Posted:
Wed Jan 19, 2011 1:10 pm
by Tango_Romeo
Your New Droptanks Don't Work
ISSUE: You installed some nice droptanks on your new airplane.