Any FSUIPC users here?

General discussion for CFS2 - WW 2 Pacific Theater

Any FSUIPC users here?

Postby hellcat-44 » Wed Sep 30, 2009 10:40 am

FSUIPC can really give this old sim some nice skies without having to go to advanced weather and especially like the unpredictability factor.
I know an unregistered version can cause cloud flicker that can't be corrected....don't have flicker but do have geometric distortion more often then not in VC and SP view as the last screenie shows..
Guess I'm wondering if anyone has had a similar problem and if anyone knows if a registered version wud correct it?
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Re: Any FSUIPC users here?

Postby Tango_Romeo » Wed Sep 30, 2009 9:36 pm

I've had FSUIPC installed in all my CFS2 versions since the beginnng....and I do mean the beginning many years back.
Last edited by Tango_Romeo on Wed Sep 30, 2009 9:52 pm, edited 1 time in total.
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Re: Any FSUIPC users here?

Postby hellcat-44 » Thu Oct 01, 2009 12:05 am

Yeah 3.93 is what I have.
Don't recall the distortion on my old system which had 1/2 the juice of wut I replaced it with a yr ago.
But didn't use FSUIPC much back then...anyway more pro then con.... I can live with it.
Must be something with FSUIPC though... or it on my system ...when it isn't running,,,no distortion.
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Re: Any FSUIPC users here?

Postby Tango_Romeo » Thu Oct 01, 2009 12:28 pm

Was your old system Vista or XP?   Current system?  :-/

Have you tried tinkering with your display settings in CFS2?   Your video card settings?  :-/
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Re: Any FSUIPC users here?

Postby hellcat-44 » Fri Oct 02, 2009 7:02 pm

XP and XP...wut's vista?
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Re: Any FSUIPC users here?

Postby Tango_Romeo » Sat Oct 03, 2009 12:56 am

Rather than 'distortions', these anomalies look more like polygon conflicts where two sets of scenery mesh (or in this case weather) are layering or competing on the same polygon.
Last edited by Tango_Romeo on Sat Oct 03, 2009 12:59 am, edited 1 time in total.
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Re: Any FSUIPC users here?

Postby H » Fri Oct 09, 2009 2:12 pm

You weren't flying over the Devil's Triangle, were you?
Although not using FSUIPC, I see a similar vector merge in CFS1 scenery (as Tango_Romeo states, the match-point of scenery poygons); generally, the color/shade variation is neglible, though.



8-)
Last edited by H on Fri Oct 09, 2009 2:15 pm, edited 1 time in total.
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Re: Any FSUIPC users here?

Postby hellcat-44 » Sun Oct 11, 2009 8:37 am

Triangle or a CFS2 time warp leading me into a virtual reality abyss.
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