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multiplayer question....

PostPosted: Tue Apr 28, 2009 9:17 am
by Horseman
If I host a multiplayer session where others join my ip directly will the joiners be placed at the precise cooridinates as what I instruct at the start of the multiplayer session, ie: lat/long coordinates when they join?.........or, will the joiners also need to instruct the sames coordinates when joining?


Horse

Re: multiplayer question....

PostPosted: Thu Apr 30, 2009 8:12 am
by jimski
Horse,

Actually they will "spawn" somewhere close to you, wherever you might be, you should see them if you have their labels turned on. This will be true as the game goes along and you move about, new planes coming in or old planes respawning after a crash will still spawn in the general area of where you are at that time. It is quite the same as in Quick Combat, I think, when you allow lost planes to respawn. There is also an excellent add on called "cfo" which you should find on this website which allows players to warp to different locations while they are in the game. Thus enemies who originally spawn in the same area can each warp to their home bases for a more realistic start.

Jimski

Re: multiplayer question....

PostPosted: Fri May 01, 2009 8:15 am
by james007
Maybe you can find all this utilities and other Infromation in this Website http://www.thecfs2flightdeck.com/

Re: multiplayer question....

PostPosted: Fri May 01, 2009 10:31 am
by Horseman
Thank you both!