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AI bombers payload

PostPosted: Tue Sep 04, 2007 6:24 am
by grouby
Hi everybody,

I'm looking for a way to make AI bombers drop all their bombs instead of a single one. This includes addon aircrafts of course...

Does someone knows something about it?

thanks

guillaume

Re: AI bombers payload

PostPosted: Tue Sep 04, 2007 9:49 am
by james007
Grouby I have no Idea how that is done. I would like you to figure it out. That sure would be nice. Good luck and I hope you are successful!

Re: AI bombers payload

PostPosted: Wed Sep 05, 2007 8:44 am
by grouby
In fact, AI bombers drop one of all the kind of weapons it has in its payload.

If you creat a new payload in the DP file of an aircraft with a wep_us_250lb_gp, a wep_us_500lb_gp, a wep_us_1000lb_gp and a wep_us_2000lb_gp. Then the bomber should drop 4 bombs.

So if you have 8 250lbs bombs, each with a different name (different DP and BGL files), the bomber should drop 8 250lbs bombs...

I don't know if it's clear

Re: AI bombers payload

PostPosted: Wed Sep 05, 2007 12:00 pm
by VF103_Moo
i know on SOH there is a dp update to allow the AI to drop salvos or groups of bombs all at once.
dont know if its here at simV though


moo

Re: AI bombers payload

PostPosted: Wed Sep 05, 2007 3:51 pm
by Cody_Coyote
I think that AI salvo over at the Outhouse is just a smoke and mirrors trick. It's just a single bomb modeled to look like a salvo so at least the AI appear to be dropping more than one bomb even though they really don't.

Re: AI bombers payload

PostPosted: Mon Sep 17, 2007 6:25 pm
by grouby
Sorry for late answer!

and... please don't laught at my poor english, if something is not clear, just tell me !

I've edit the DP file of the 1% B17E, so that the PAYLOAD.2 appears this way (using a weapons pack that i can't remember where i found it):

[PAYLOAD.2]
; Payload = AI
mount.1=WEP_DB_US_500lb_GP_a, 8, 2
mount.2=WEP_DB_US_500lb_GP_d, 8, 3
mount.3=WEP_DB_US_500lb_GP_c, 8, 4
mount.4=WEP_DB_US_500lb_GP_b, 8, 5
mount.5=WEP_DB_US_1000lb_GP_a, 8, 6
mount.6=WEP_DB_US_1000lb_GP_b, 8, 7
mount.7=WEP_DB_US_1000lb_GP_c, 8, 8
mount.8=WEP_DB_US_1000lb_GP_d, 8, 1

With such a payload you can't drop any bomb when flying the B17, but i obtain this for a single AI B17E, when "bombs' away":

[img]g.rouby.free.fr/Images/drop1.jpg[/img]

with game speed x4...

With a x1 game speed i have this:

[img]g.rouby.free.fr/Images/drop2.jpg[/img]

and with game speed x2 :

[img]g.rouby.free.fr/Images/drop3.jpg[/img]

So it seems that it depends of many things that i don't really understand, like how many objects can cfs2 show at one time...

for example, if i put two flight of 3 B17, at game speed x4 the first flight drops 12 bombs per B17 and the second only 8, or something like that.

I've tryed many things and sometimes, with the same DP file, the B17s drops 4 or 5 or even only 1, or 12 (!) bombs. So i'm still searching for something steady...

AND IF SOMEONE KNOWS ANYTHING MORE ABOUT AI BOMBERS' BOMBS DROP, TELL ME!!!!!

thanks and bye!!

guillaume

Re: AI bombers payload

PostPosted: Fri Sep 21, 2007 9:07 am
by bismarck13
I was part of making the AI bombs at SOH. They are in fact one bomb modeled to look like a salvo. The damage effect was also raised to give the results of many bombs. If you could make the AI drop more than one, then you wouldn't need to build such a lame fix. The fact is, and you can try forever like I did, you cannot get a CFS2 AI to drop more than one bomb. It is coded into the game. If you could get M$ to sell you the source code, I would be glad to find a programmer to fix it up for you . . . .

Re: AI bombers payload

PostPosted: Sat Sep 29, 2007 2:46 am
by grouby
 ;) i'll tell you when i'm rich enough, maybe... in 123 or 124 years if i'm lucky!

Re: AI bombers payload

PostPosted: Sun Oct 14, 2007 11:17 pm
by Tango_Romeo
In fact, AI bombers drop one of all the kind of weapons it has in its payload.

If you creat a new payload in the DP file of an aircraft with a wep_us_250lb_gp, a wep_us_500lb_gp, a wep_us_1000lb_gp and a wep_us_2000lb_gp. Then the bomber should drop 4 bombs.

So if you have 8 250lbs bombs, each with a different name (different DP and BGL files), the bomber should drop 8 250lbs bombs...


8-) 1. I built several of the AI_Bombs posted on SOH.

Re: AI bombers payload

PostPosted: Sun Oct 14, 2007 11:31 pm
by Tango_Romeo
i know on SOH there is a dp update to allow the AI to drop salvos or groups of bombs all at once.
dont know if its here at simV though


moo


8-) I posted most of the AI_Bombs.  Not a DP update, but a series of new weapon BGLs.   The DP mods are just to load the new weapon on the correct mount in the payload section of the DP.   For example, for the B-29 AI aircraft there is a weapon BGL for 8 bombs and one that appears as 16 bombs.  These weapons are posted on SOH under CFS2/Other, and there are many versions there for the 29, 17, 24, 25 and some of the Brit bombers as well.

They visually appear to be a salvo of bombs, not a string.  In other words, they all drop at once, as opposed to one after another as in a string.   So they will all hit the same point, but with the correct destructive force....damage points.

While this is 'smoke and mirrors' as Cody points out, it works rather well and looks very good.

Re: AI bombers payload

PostPosted: Mon Oct 15, 2007 9:55 pm
by Cody_Coyote
When I said "smoke and mirrors" I hope no one took that as a negative comment.

Re: AI bombers payload

PostPosted: Wed Oct 17, 2007 1:07 am
by Tango_Romeo
[quote]When I said "smoke and mirrors" I hope no one took that as a negative comment.

Re: AI bombers payload

PostPosted: Thu Oct 18, 2007 3:33 am
by Tango_Romeo
In fact, AI bombers drop one of all the kind of weapons it has in its payload.

If you creat a new payload in the DP file of an aircraft with a wep_us_250lb_gp, a wep_us_500lb_gp, a wep_us_1000lb_gp and a wep_us_2000lb_gp. Then the bomber should drop 4 bombs.

So if you have 8 250lbs bombs, each with a different name (different DP and BGL files), the bomber should drop 8 250lbs bombs..


:-/

Re: AI bombers payload

PostPosted: Thu Oct 18, 2007 10:25 am
by grouby
[quote]

:-/

Re: AI bombers payload

PostPosted: Fri Oct 19, 2007 1:14 am
by Tango_Romeo
grouby wrote:
NOTE: i think it is the second number that make the player unable to drop the payload because there is no "first bomb to be dropped" (-1).

good luck if you try to make it!!!


:'(