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demirrored zero textures

PostPosted: Sun Apr 01, 2007 12:28 am
by The Phoenix737
my friends paints textures for cfs2 sometimes and i gave him an idea for a zero and he told me it couldnt be done without demirrored textures...does anyone know where i can get textures for a demirrored zero

Re: demirrored zero textures

PostPosted: Sun Apr 01, 2007 5:09 am
by H
Are you speaking of applying a new texture to an already extant model?

Re: demirrored zero textures

PostPosted: Sun Apr 01, 2007 3:40 pm
by The Phoenix737
i think so...... the idea is like a yin yang symbol kinda on top of a zero.... and use the japenese rising sun symbols as the different colored circles but the textures are mirrored so what you do to one side is done to the other...so he needs an unmirrored texture to make it work

Re: demirrored zero textures

PostPosted: Sun Apr 01, 2007 3:47 pm
by Hagar
What he needs is a 3rd party Zero if there is such an animal.

Re: demirrored zero textures

PostPosted: Sun Apr 01, 2007 6:23 pm
by H
The 1st px below is my rendering of the CFS2 Zero's textures to a CFS1 model (also have equivelent gauges to use the CFS2 panel in CFS1). Mind you, stock CFS2 uses a texture compression that CFS1 will not (although CFS2 can use uncompressed CFS1 textures). Is the 2nd or 3rd px similar to what you're alluding to?

ImageImageImage


P.S. You do realize that YinYang was basically a Chinese concept?



8-)

Re: demirrored zero textures

PostPosted: Sun Apr 01, 2007 9:29 pm
by The Phoenix737
I know the symbol isnt japenese but it just looks cool  ;D but thats not it really i made a basic drawing in paint but i cant figure out how to post it... but not just drawn on the rising suns like the yin yang symbol drawn over the entire top of the plane and the rising suns on each wing like the different colored circles in the symbol.... which now that i think about it would look kind of odd since the symbol would be sideways...

Re: demirrored zero textures

PostPosted: Mon Apr 02, 2007 5:05 am
by H
That one would also take a bit more time to apply:
1. It would involve piecing the symbol across matching textures
2. There tends to be additional an stretching effect across the top of the fuselage
   (dependant upon the specific model chosen)

Re: demirrored zero textures

PostPosted: Mon Apr 02, 2007 5:15 am
by H
[color=#003300]That one would also take a bit more time to apply:
1. It would involve piecing the symbol across matching textures
2. There tends to be additional an stretching effect across the top of the fuselage

Re: demirrored zero textures

PostPosted: Tue Apr 03, 2007 11:02 am
by B24Guy
my friends paints textures for cfs2 sometimes and i gave him an idea for a zero and he told me it couldnt be done without demirrored textures...does anyone know where i can get textures for a demirrored zero


The Overhauled stock Zeros are demirrored.

Regards,

B24Guy

Re: demirrored zero textures

PostPosted: Tue Apr 03, 2007 11:07 am
by Hagar
my friends paints textures for cfs2 sometimes and i gave him an idea for a zero and he told me it couldnt be done without demirrored textures...does anyone know where i can get textures for a demirrored zero


The Overhauled stock Zeros are demirrored.

Regards,

B24Guy

That's handy. Where would one find these overhauled stock aircraft?

Re: demirrored zero textures

PostPosted: Tue Apr 03, 2007 1:06 pm
by james007
Hagar right here at the CFS2 AC section and Netwings and Sim-outhouse.






James007

Re: demirrored zero textures

PostPosted: Tue Apr 03, 2007 6:28 pm
by The Phoenix737
ok, thanks for all the help!