it didn't work: this is what im shown:
this is with the bombs

and this with the nuke

This is the actual dp files info, can you see any thing immediately wrong with it, i know that the bombs should work as the nuke section is copied and pasted from the b52 dp i mentioned earlier, with only the hard points changed.
[BOXES]
box.0=%box_name.0%,-1.08,-1.79,7.7,1.02,1.07,16
box.1=%box_name.1%,-0.58,-0.17,10.51,0.62,0.71,13.84
box.2=%box_name.2%,-1.33,-1.67,-4.23,1.36,1.14,7.69
box.3=%box_name.3%,-3.99,0.34,-4.52,-0.69,1.12,4.57
box.4=%box_name.4%,-6.95,-0.03,-4.59,-3.8,1.12,0.27
box.5=%box_name.5%,0.63,0.35,-4.68,3.94,1.14,4.57
box.6=%box_name.6%,3.77,-0.14,-4.54,6.97,1.13,0.4
box.7=%box_name.7%,-0.4,-1.3,-9.43,0.4,1.03,-4.22
box.8=%box_name.8%,-0.18,0.77,-10.54,0.12,4.7,-4.8
box.9=%box_name.9%,-4.58,-0.79,-9.83,4.42,-0.07,-4.26
box.10=%box_name.10%,0.26,-1.34,-9.41,1.88,0.94,5.46
box.11=%box_name.11%,-1.88,-1.31,-9.41,-0.26,1,5.46
[SYSTEMS]
system.0=%system_name.0%,400,0
system.1=%system_name.1%,100,2
system.2=%system_name.2%,100,7
system.3=%system_name.3%,400,3
system.4=%system_name.4%,400,4
system.5=%system_name.5%,50,9
system.6=%system_name.6%,100,10
system.7=%system_name.7%,400,18
system.8=%system_name.8%,100,20
system.9=%system_name.9%,150,21
system.10=%system_name.10%,50,19
system.11=%system_name.11%,100,22
system.12=%system_name.12%,400,-1
system.13=%system_name.13%,200,25
system.14=%system_name.14%,50,26
system.15=%system_name.15%,300,27
system.16=%system_name.16%,200,-2
system.17=%system_name.17%,200,29
system.18=%system_name.18%,400,-3
system.19=%system_name.19%,200,32
system.20=%system_name.20%,50,33
system.21=%system_name.21%,300,34
system.22=%system_name.22%,200,-4
system.23=%system_name.23%,200,36
system.24=%system_name.24%,400,37
system.25=%system_name.25%,400,38
system.26=%system_name.26%,300,41
system.27=%system_name.27%,200,39
system.28=%system_name.28%,200,40
system.29=%system_name.29%,100,8
system.30=%system_name.30%,200,11
[BOXMAPS.0]
; Box = front nose
boxmap.0=50,0
boxmap.1=15,2
boxmap.2=15,7
boxmap.3=10,-3
boxmap.4=10,-5
[BOXMAPS.1]
; Box = upper nose
boxmap.0=50,0
boxmap.1=30,11
boxmap.2=10,9
boxmap.3=10,8
[BOXMAPS.2]
; Box = fuselage
boxmap.0=20,10
boxmap.1=30,18
boxmap.2=10,19
boxmap.3=10,20
boxmap.4=10,22
boxmap.5=10,27
boxmap.6=10,34
[BOXMAPS.3]
; Box = port wing (inner)
boxmap.0=70,-1
boxmap.1=20,25
boxmap.2=10,26
[BOXMAPS.4]
; Box = port wing (outer)
boxmap.0=50,-2
boxmap.1=30,10
boxmap.2=10,26
boxmap.3=10,29
[BOXMAPS.5]
; Box = starboard wing (inner)
boxmap.0=70,-3
boxmap.1=20,32
boxmap.2=10,33
[BOXMAPS.6]
; Box = starboard wing (outer)
boxmap.0=50,-4
boxmap.1=30,10
boxmap.2=10,33
boxmap.3=10,36
[BOXMAPS.7]
; Box = tail section
boxmap.0=40,37
boxmap.1=40,38
boxmap.2=10,19
boxmap.3=10,22
[BOXMAPS.8]
; Box = tail (vertical)
boxmap.0=50,38
boxmap.1=40,41
boxmap.2=10,19
[BOXMAPS.9]
; Box = tail (horizontal)
boxmap.0=25,39
boxmap.1=25,40
boxmap.2=40,38
boxmap.3=10,22
[BOXMAPS.10]
; Box = starboard engine
boxmap.0=100,4
[BOXMAPS.11]
; Box = port engine
boxmap.0=100,3
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,
[EFFECTS.1]
; System = Oil Reservoir
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,,
effect.2=60,LIBRARY,,
effect.3=95,LIBRARY,,
effect.4=100,BREAK,,
[EFFECTS.2]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,
[EFFECTS.3]
; System = Engine 1
[EFFECTS.4]
; System = Engine 2
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,,
effect.2=60,LIBRARY,,
effect.3=95,LIBRARY,,
effect.4=100,BREAK,8,
[EFFECTS.5]
; System = Radio
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.6]
; System = Fuel Tank
effect.0=10,LIBRARY,,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,
[EFFECTS.7]
; System = Fuselage Structure
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.8]
; System = Bomb Release
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.9]
; System = Bomb
effect.0=100,BOMB,1,
[EFFECTS.10]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.11]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.12]
; System = Port Wing Structure
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,1,
[EFFECTS.13]
; System = Port Flap
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.14]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.15]
; System = Port Gear
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,