vickers wellington?

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vickers wellington?

Postby jimski » Wed Feb 28, 2007 8:14 am

Is there a Vickers Wellington for CSF2?

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Re: vickers wellington?

Postby piersyf » Wed Feb 28, 2007 6:20 pm

Yep. I think there's a Wellington MkX at Sim-outhouse. Sorry, don't have the link, but I do still have the original zip file...

An FS9 to CFS2 conversion, but it handles well enough, and looks pretty. Done by Ted Cook.

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Re: vickers wellington?

Postby Mushroom_Farmer » Wed Feb 28, 2007 11:25 pm

There are 2 at combatfs. One is AI, the other is a flyable MkX of 428 Sqdn.
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Re: vickers wellington?

Postby james007 » Thu Mar 01, 2007 12:44 am

Look in here:http://www.sim-outhouse.com/index.php?lloc=downloads&loc=downloads&FileType=cfs2-aircraft&page=downloads&Category=BRI&ammm=15&pap=2

You need to become a member first before you can download it.




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Re: vickers wellington?

Postby jimski » Thu Mar 01, 2007 5:26 pm

Thanks for the tip. I picked up the Wellington and also the Hampden. Tuned them up and both are flying and looking nice. By the way, I've noticed that many of the models need tuning to fly right and suspect the conversion from say fs2004 to cfs2 is not straight forward. In particular they are underpowered by a factor of about 2, some won't budge from parking. Easy to fix though.

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Re: vickers wellington?

Postby piersyf » Fri Mar 02, 2007 1:11 am

You got a hampden? I didn't see it... who has it?
also, how are you fixing the power issue? The airfile? What are you changing?

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Re: vickers wellington?

Postby jimski » Fri Mar 02, 2007 11:23 am

The hampden is at the sim outhouse as sc-hamdentb1.zip (note the spelling "hamden" in the zip but "hampden" is more correct) under British csf2 aircraft add-ons. A nice model but it flew very loose and I changed that.

You can tune up the flying by getting the aircraft.cfg file for your airplane up in notepad. Most of the time you will see a paragraph in there that looks like this:

[flight_tuning]
cruise_lift_scalar     = 1.0
parasite_drag_scalar   = 1.0
induced_drag_scalar    = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness  = 0.75
rudder_effectiveness   = 1.0
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 1.0
rudder_trim_effectiveness   = 1.0

[piston_engine]
power_scalar = 1.4

[propeller]
thrust_scalar = 1.1

If it isn't there you can just cut and paste the above into the .cfg file but you might return all the scalars to 1.0 first. Then you fiddle with the scalars until you get what you think she would fly like. Change, test fly, change, test fly.

Usually I start with take off and climb performance which is mostly a play of power/weight. Assuming weight is correct then change the power scalar until take off and climb performance is about correct. Then test fly to check max. speed which is usually a play of power/parasite drag. If the take off is now correct you might fiddle with the drag to get the top speed to spec. That done check to see if she slows properly when power is off on approach. If she doesn't you might want to increase induced drag. I've noticed several of the new models that were converts from fs2004 need the cruise lift increased or they won't lift off until say 130 knots.

In the case of the Hampden I increased the stability scalars until it flew steady like a bomber. I've also found that changing the trim effectiveness scalars will fix a plane that won't fly right under auto pilot. Also it will sometimes fix AI aircraft that won't fly at all.

Flight tuning is great fun. If you bump the power to a factor of 10 it's off you go into the wild blue yonder!

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