Great work H! That great information. Thank you
Burninator if you go to this Website:
http://www.sim-outhouse.com/master_ftp/af-midway/
and look for af_real_aa.zip it will give you a more realistic sound and rate of fire for the CFS2 AAA.
James007
In the Mission Builder everything is set at 0* You can rotate it or type in where it says 0* the heading you want your gunns to face.If you go to The Sim-Outhouse you will find a great deal of info about this subject.
That deduction is certainly true for CFS1 and, I'm fairly sure, for CFS2; both sims have the aaa_gun.dp files in the Objects_dp folder. This would make sense because, like aircraft (or ships, tanks, etc.), the same type gun can be employed in various misions as if supplied from a manufacturer; it wasn't taken into account what whiz mechanics might do for an on-the-spot modification in a single mission.So if this is in fact referring to the orientation of the gun and not the ability of the gun to rotate, then that would mean James' statement above is incorrect, and you cannot change the amount that a gun will be able to rotate and fire.In the Mission Builder everything is set at 0* You can rotate it or type in where it says 0* the heading you want your guns to face.If you go to The Sim-Outhouse you will find a great deal of info about this subject.
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