Ok, this is driving me crazy! I have three problems with custom missions that I just cannot seem to figure out. I could find ways to get around them, but it's driving me crazy that I can't figure this stuff out.
1. I want to be able to warp to a waypoint, stop there, and then warp to the next one. Do I have to set up events and triggers to do this? I thought that if I checked the warp to box for the all the waypoints, I should be able to just jump from waypoint to waypoint. For some reason, I can always warp to the first point (actually waypoint #2) without setting up any triggers/events to enable warp. But for every waypoint that I stop at after that, warp is disabled unless I set up a trigger and event to enable warp again. Even if there are no triggers or events to disable warp present in the mission. Is this the way it's supposed to work? If I set up an escort mission and want to stop at the waypoint where the escort attaches, I won't be able to warp to the next point without setting up an event to enable warp.
2. On one of the mission that I set up, when the goals are complete, I set up an event to enable warp. It warps me back to the airbase and then I can choose to land or end the mission. I set up another mission, using the same principals, but when I complete the mission goal and enable warp, it immediately asks me to land or press x to end mission. I'm still over the spot where I completed the goal. I double checked, and the last waypoint is set back at the carrier and the action is land at base, but for some reason the game ends without taking me back to the carrier. And like I said, I have another mission that's set up almost identically (slightly more complicated), and it takes me back to the carrier every time.
3. Last thing. One mission, I have some enemy ships set to spawn when "player" "status" "waypoint reached" "equals +3". I then changed this to "+2". Waypoint two is 20-30 miles away from three, but this change seemed to have no effect on the mission! The ships still appeared to spawn when I reached waypoint 3. Am I interpreting the use of this trigger correctly? The only thing I can think of, is that I'm not actually stopping at waypoint 2 (see problem #1 above), so maybe the ships just spawn when I come out of warp. But it seems to me that the ships should be spawning when I'm at waypoint 2, and in a different location after the elapsed time of traveling from 2 to 3.
Well, I don't know if these make sense. Some of this stuff is very hard to describe. Any help will be greatly appreciated. Like I said, I'm sure I can find ways around this stuff, but I'm trying to learn how to use the mission editor, and not understanding what's going on is driving me nuts!
Thanks for any help! :)