guns, and .dp's

Posted:
Tue Feb 14, 2006 9:58 pm
by Falcon500
some of you may have read my earlier post with the IL-2 that has gun problems, the tracers were be emitted from any point on the "plane" of the wing, I have fixed that problem but i still have trouble with the tracers following the axis of guns as i roll or yaw, the tracers remain paralell to the earth.
The fix for the guns was to move the gunstations from a left and a right gunstation, to a sole left gunstation with another "gun" for the right.
Re: guns, and .dp's

Posted:
Tue Feb 14, 2006 10:00 pm
by flyboy 28
You mean the fact that gravity isn't taken into effect?
I'm pretty sure that's really hard to model. Especially for the amount of tracers that you fire. However it could be done.
Re: guns, and .dp's

Posted:
Tue Feb 14, 2006 10:05 pm
by Falcon500
its hard to explain, basically if i fly banked, my tracers stay paralell to the earth not my aircraft
Re: guns, and .dp's

Posted:
Tue Feb 14, 2006 10:06 pm
by Corsair Freak
I know what you're talkin' about Falcon. I Also figured out that if you change the gunstation from 0, 0, 0 you'll get rid of the bulllets not moving with the wing.
Re: guns, and .dp's

Posted:
Tue Feb 14, 2006 10:09 pm
by Falcon500
well here is my .dp section, as you can see
[GUNSTATIONS]
; Starboard Guns
gunstation.0=0,31,1,0.24,900,2,0.06,400,5,100,1d1*68,3,-0.33,-0.5,0.11,0,0,0,0,0,0,25.93
; Tail Gun
gunstation.1=1,57,2,0.06,860,2,0.05,600,3,40,1d1*13,0,1,-2.55,0,0,180,60,-60,80,-5,1.8
;
gunstation.2=3,21,8,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0,0,0,0,0,0,0
; -1 CFS doesn't care
gunstation.3=2,-1,4,0,320,0,0,300,0,0,1d1*8,0,0,0,0,0,0,0,0,0,0,0
[guns.0]
gun.0=32,-6,0,2.5,0,0,1,32
gun.1=32,-0.04,0,2.5,0,0,1,32
[guns.1]
gun.0=150,0,-0.18,-1.07,0,0,1,150
[guns.2]
gun.0=6,0,0,0,0,0,0,0
[guns.3]
gun.0=32,0,0,0,0,0,0,0