Part Two
Slightly more complicated stuff: Campaigns, repaints, air files.
A campaign is a bunch of missions and a .cmg file. The .cmg file contains code that strings the missions together into a campaign. To understand and write the code, you should get Cody Coyote's Campaign Tutorial. It's very good You can get it at
http://www.simviation.com/cfs2utilities1.htm.
Repaints are basicly modified versions of the textures of an aircraft. In a part of the Simviation Forums you can ask people about where to get tutorials for repainting aircraft. That part of the Simviation Forums is at
http://www.simviation.com/cgi-bin/y...cgi?board=repnt.
Air files have the suffix .air and contain the flight dynamics data, engine data, landing gear data, flaps data, avionics data and more. You can get a simple air file editor called AirEd at
http://www.simviation.com/cfs2utilities1.htm.
Quite complex stuff : 3D visual models, carrier decks, buildings & macros and FX files.
3D visual models take lots of work and in my opinion are h-a-r-d . But if you want to give it a shot some aircraft creating stuff can be found at
http://www.simviation.com/fsdesign_aircraft1.htm. G-Max models can be converted to CFS2 models with some utility, but I don't know where to get it . Btw, visual models are the shape of the plane that you see in the box that shows an interactive 3D veiw in the Select Aircraft box in CFS2. The paint job comes from files in the textures folder of the aircraft and the name of the files is dictated by the part in the model file that says what the bitmap filenames are and which part they're over yadda yadda yadda .
A carrier deck is the part of the ship.cfg file that states where all the points are in the deck so CFS2 mission builder will enable you to put a take off waypoint on the ship with the ship.cfg file that has the carrier deck section. I don't know how to make these and no tutorials are on the internet .
I think some people might use G-max or something to create models for destroyable CFS2 objects but for FS-type 3D objects (still can be used in CFS2 usually) you can use simpler things. DDay v1.0 can be used for CFS1 (and probably CFS2 because I think I've used something made with DDay 1 and it worked in CFS2 ) and it can be found at
http://www.simviation.com/cfs1utilitites2.htm. There might be other utilities on the internet so just Google it!
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Aka Bombardier(101)
CFS2 Addons by me & team members:
Schleswig WW2 Base Scenery and fix:
http://www.simviation.com/cfs2scenery16.htmIJN Bomber Force Campaign:
http://www.simviation.com/cfs2missions22.htmNachtjager Campaign WORKING ON!