At last I found the solution. You have to zoom in a lot, as
I did in the example, and then move the strike
point triangle around a few times until the "Target: "
actually lists the "name" of the ship or static target, in
this case - "Alamance" Thus:
This way, the bombers will attack the ships "wherever"
they are located, irrespective of their movement.
Using this method, and the use of "veteran" bombers,
I created a mission where swarms of Kates and Vals
are attacking my carrier group. I had to be sure to get
almost every bomber in each enemy flight...or lose my
own carrier!!! I even had the same planes continue the
attack with guns on the destoyers, and lost 1 CV and
2 DDs because of it! Damn effective! What's really cool
is placing the Dive-Bombers at 5000 feet at the strike
point. Then they go screaming into the target. It's a
very difficult intercept. Very cool!
RabbitHawk
An important thing to consider is the type of bombers you are using.
Dive bombers will follow and attack a moving ship. Level bombers will not, whatever you do in your mission. They will keep bombing the point their are supposed to, even if the intended ship is no more present.
The way to solve that is to set the ships waypoints to "do not evade" and tune the mission such that the ship is at the place the bomb hits !
The way the AI behaves is in the first hand defined by the category defined in the DP file. there, has been a lot of tests in the community on that topic. A recent post at Simouthouse gave a good summary :
http://www.cfcforums.com/showthread.php?t=17855Unit_Family
1=fighter
2=bomber
3=vehicle
4=Ground Unit or object
5=boat or ship
7=carrier
Category=
1 - aircraft fighter
2 - aircraft level bomber (B-24, He-111)
3 - aircraft dive bomber (Stuka, Dauntless, Val)
4 - aircraft torpedo bomber (Avenger, TBF)
5 - aircraft tactical bomber (A-20, Ju-88)
6 - aircraft strike (Fw-190F2, A-4; 2-engine nightfighters?)
7 - aircraft civil
8 - aircraft recon (Storch)
9 - aircraft transport (C-47)
10 - aircraft fighter-bomber (any fighter equipped with bombs)
Category codes for non-aircraft objects:
13 - ship aircraft carrier
14 - ship cruiser
15 - ship destroyer
16 - ship submarine
17 - ship battleship
18 - ship patrol
19 - ship auxiliary
21 - tracked vehicle
22 - wheeled vehicle
23 - train car
24 - amphibious vehicle
29 - artillery static
30 - mechanical equipment
31 - structure static
32 - factory
33 - non-target object
34 - runway
Guy