Making Enemy Planes Work

General discussion for CFS2 - WW 2 Pacific Theater

Making Enemy Planes Work

Postby gintownllc » Sat Mar 05, 2005 2:47 am

Hi:

I've downloaded some nice planes, but they don't work as enemies during quick combat!

What is the trick to making them work?

Thanks,

Chris
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Re: Making Enemy Planes Work

Postby Hagar » Sat Mar 05, 2005 3:46 am

No trick involved. Try adding them to the QC database with the QC Editor by Jaesen Jones. http://www.simviation.com/cfs2utilities1.htm
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Re: Making Enemy Planes Work

Postby james007 » Tue Mar 08, 2005 1:06 am

Gintownllc there is another utility that allows you to use addon as Ai opponetnts. It also has many other features that I like.

Check it out and see if you like as well. The one Hagar gave you is a excellent program. But if you have several Hangars it a little harder to change from Hangar to Hangar as you would have to erase all the planes you have activated as Ai opponents to implement the airplanes from the new Hangar.

Beside this utility has several neat new features that are very useful. For example if you want to change the planes settup in a mission you do not have open the Mission Builder go to the set mission you want to change the planes. All you have to do is open the program and go to the Nationality you want the mission from, pick the name of the mission and change the planes from the active Hangar.

I love this utility. It has made my enjoyment of this program much greater and would like share it with you guys.

Check it out and see if you like as well.

Its call mk_cfs2_util_v2.zip

Its located at this address

http://www.combatfs.com/index.php?loc=d ... -utilities

Enjoy

James007
Last edited by james007 on Tue Mar 08, 2005 1:32 pm, edited 1 time in total.
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