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How to make new texture show to up in your MB

PostPosted: Fri Feb 18, 2005 11:26 am
by james007
I have tried for years to make two new texture of the same plane to show up in my Mission Builder and never been successful in the process until now.

My only solution before has always been to put the the same plane with different texures on different Hangers. That limited me on quantaty of the same plane I could use in the game.

Now let me show you how I was able to fix this old problem.

The first thing you need to know is what plane you would like to change its texture and use in the same hangar.

Iam going to use the Ki43 as example.

Down load the texuter from one of the many websites available with the texure you like.

Down loaded it, to a temporary Folder. Then go to your Microsoft / Combat flight Simulator /Aircraft folder/ Ki43 folder. Down size it.

Now go back to your Temp folder where you have downloaded your new texture and make a new Folder.
Change the the name of the new folder to Ki43 and the the add the name name of the new texture to it.

Example of a new name could bee Ki43 Malaysia. I recommen you give it same name as the new texture.

Go back to Aicrft folder/ Ki43IIB_OSCAR. Go back inside the folder and copy its cotent and paste it inside the new folder.

Unzip the new texture and copy and paste the new texture into

Re: How to make new texture show to up in your MB

PostPosted: Fri Feb 18, 2005 12:27 pm
by Hagar
If you use this method it's quite possible you will have texture conflicts with other versions of the same aircraft. If only you'd thought to ask me I could have told you the correct way of doing it.

Here's the method I use for duplicating an aircraft or any file/folder for that matter. Right-click on the appropriate file/folder & select Copy. Now right-click anywhere in the same window & select Paste. You will now have a duplicate copy of the file/folder named "Copy of whatever". Rename it to any name you wish. Saves all that messing around.

This is the quickest method for taking backup copies of anything.

Re: How to make new texture show to up in your MB

PostPosted: Fri Feb 18, 2005 1:26 pm
by james007
Thank you Hagar. You are right, I did not think of that. But when I have tried to place new folders of the same name with new textures the MB will not recognize the new texures.  

For me the only thing that worked was renaming the the CFG with the plane and with the new tex name for the MB to recognize it as with same plane with a new tex. In other words for the MB to recognize two of the same plane with different textures.

I do know about you but I had that problem problem for a long time.

But I" am willing to learn new mehtods.

James007

Re: How to make new texture show to up in your MB

PostPosted: Fri Feb 18, 2005 1:57 pm
by Hagar
You might like to check this out. http://www.simviation.com/lair/AI%20drones.htm
I wrote it for CFS1 & the resizing part is not necessary for CFS2. I always found that creating a complete duplicate aircraft works best. You can alias the panel & sound or if these are for AI use only delete the files altogether. AI aircraft need the Panel & Sound folders to work but these can be empty.

To do the job properly I would rename the new texture files & hex edit the MDL file to recognise them. Change the file prefixes of the MDL, AIR & DP files so it's a completely separate aircraft. Edit Model.cfg & Aircraft.cfg to use them.

Re: How to make new texture show to up in your MB

PostPosted: Fri Feb 18, 2005 2:21 pm
by james007
Hangar I"am not going to argue with because you have a lot more experience than I do.

But I tested my method with my backup CFS2 and so far it works. You are right. All I needed to do is to

Re: How to make new texture show to up in your MB

PostPosted: Fri Feb 18, 2005 3:09 pm
by Hagar
If it works for you that's fine. ;)