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CFS2 add-on planes waypoints problem...

PostPosted: Sun Mar 28, 2004 2:43 pm
by edzmen
Im trying to make a mission in CFS2's Mission Builder using Add-On jets as the default aircraft.  

However, the AI jets dont want to follow their waypoints like the stock props do - they just fly round the mission area in a wide circle doing nothing!  

I've checked my wapoint commands dont say to 'loop' or 'loiter' and tried moving waypoints but it doesn't help.

I was wondering if anyone out there has had the same problem and knows what to do to fix it.  

Any ideas would be really great!  
Thanks!  
Ed

Re: CFS2 add-on planes waypoints problem...

PostPosted: Sun Mar 28, 2004 8:46 pm
by Corsair Freak
I have had the same problem in free flight,

but sadly i had to do a reinstall and i dont have any of my jets in, so sorry I couldnt help :'(

Re: CFS2 add-on planes waypoints problem...

PostPosted: Fri Apr 09, 2004 10:15 pm
by Ridge
I once set up a simple mission, where 4 of MaxTac's P-80s engage with 4 Ta-183s. Was a pretty interesting dogfight. One of my wingmen shot down 1, I shot down 2 then proceeded to spin into the drink :P

Re: CFS2 add-on planes waypoints problem...

PostPosted: Tue Apr 20, 2004 7:41 am
by ckur
Hi,

Never had any jets on my CFS2, but something comes to mind. Are the waypoints very close to each other?  and the speed the aircraft have when turning. If they fly at mach 2, they cant turn very fast... ;D