Bomb loadouts in Mission Builder

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Bomb loadouts in Mission Builder

Postby Gringo6 » Thu Mar 21, 2013 7:31 pm

I've installed HerbieG's B-17 Ack Ack Annie and would like to use it in the mission builder but have one problem. The bomb load outs will not show in the mission builder. All it will show is "guns only". But in free flight it will also show "bombs medium" and 'Bombs heavy". The other bombers I've installed will show bomb loads in addition to "guns only" in the mission builder, so why won't Ack Ack Annie ?

I've compared the DP files of the B-17 with the DP files for the B-26 and B-29 which I've installed and do not note any glaring differences.

What am I missing here ?

Any help will be appreciated.
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Re: Bomb loadouts in Mission Builder

Postby Bass » Sun Mar 24, 2013 10:41 am

Take a look at this

db_us_weapons.zip
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Re: Bomb loadouts in Mission Builder

Postby Polar_Lion » Wed Mar 27, 2013 7:28 pm

take a look at the DP again.

there has to be a difference somewhere. i'll get the plane and take a look.
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Re: Bomb loadouts in Mission Builder

Postby Polar_Lion » Wed Mar 27, 2013 8:21 pm

ok this DP had a few issues.
the first being it had two bomb triggers. gunstation 9 and 10. i removed 10 as its not needed.

next the heavy bomb load had extra mount points.0 those are now gone.

The main reason why you had no info in MB is the [misc data] was missing. MB uses that to control the AI. i used the B24s and added the correct crew count. i did not fix the speed or alt info so that may be off.

if you want to fix it then please remeber that all of those are METRIC. So airspeed is in Km/h and alt is in Km. dont use feet, MPH or knots. as it will throw off the AIs.

so thats what was wrong. if you still have issues please let me know.

just copy and paste over with this. then delete the CDP from the folder. and everything will work fine.

[GUNSTATIONS]
; Starboard Cheek Gun
gunstation.0=0,-2,1,0.08,839,2,1,1000,2,40,1d1*14,-1,0,6,0,0,-30,-45,30,45,-45,1.6
; Port Cheek Gun
gunstation.1=0,-1,1,0.08,839,2,1,1000,2,40,1d1*14,1,0,4.9,0,0,30,-30,45,45,-45,1.6
; Chin Gun
gunstation.2=0,-3,1,0.08,839,2,1,1000,2,40,1d1*14,0,-1.4,5.4,0,0,0,-70,70,45,-45,1.6
; Upper Gun
gunstation.3=0,-4,1,0.08,950,2,1,1000,2,45,1d1*14,0,1.6,-0.6,0,0,180,-180,180,80,0,1.6
; Radio Room Gun
gunstation.4=0,-5,1,0.08,839,2,1,1000,2,40,1d1*14,0,1.2,-4.2,-45,0,180,-45,45,15,-45,1.6
; Starboard Waist Gun
gunstation.5=0,-8,1,0.08,839,2,1,1000,2,40,1d1*14,-1,0.2,-7.9,0,0,-90,-70,70,70,-70,1.6
; Port Waist Gun
gunstation.6=0,-7,1,0.08,839,2,1,1000,2,40,1d1*14,1,0.2,-7.9,0,0,90,-70,70,70,-70,1.6
; Tail Gun
gunstation.7=0,-10,2,0.08,839,2,1,1000,2,40,1d1*14,0,0.1,-17,0,0,180,-15,15,45,-45,1.6
; Lower Gun
gunstation.8=0,-9,1,0.08,839,2,1,1000,2,50,1d1*14,0,-1.395,-6,0,0,180,-180,180,0,-90,1.6
; Bomb Release
gunstation.9=3,20,8,0,0,20,0,0,0,0,1d1*2000,0,0,0,0,0,0,0,0,0,0,500

[guns.0]
gun.0=1000,-0.1,0,0.1,0,0,1,1000

[guns.1]
gun.0=1000,0.1,0,0.1,0,0,1,1000

[guns.2]
gun.0=1000,0.1233,0.0242,0.4208,0,0,1,1000
gun.1=1000,-0.1233,0.0242,0.4208,0,0,1,1000

[guns.3]
gun.0=1000,-0.25,0.09,-0.14,0,0,1,1000
gun.1=1000,0.25,0.09,-0.14,0,0,1,1000

[guns.4]
gun.0=1000,0,0.1,-0.1,0,0,1,1000

[guns.5]
gun.0=1000,-0.1,0,0,0,0,1,1000

[guns.6]
gun.0=1000,0.1,0,0,0,0,1,1000

[guns.7]
gun.0=1000,-0.16,0,-0.99,0,0,1,1000
gun.1=1000,0.16,0,-0.99,0,0,0,1000

[guns.8]
gun.0=1000,-0.23,0,-0.4,0,0,1,1000
gun.1=1000,0.23,0,-0.4,0,0,1,1000

[guns.9]
gun.0=20,0,0,0,0,0,0,20


[HARDPOINTS]
mount.0=0,0,-0.111
mount.1=0,0,-0.111
mount.2=0,0,-0.111
mount.3=0,0,-0.111
mount.4=0,0,-0.111
mount.5=0,0,-0.111
mount.6=0,0,-0.111
mount.7=0,0,-0.111
mount.8=0,0,-0.111
mount.9=0,0,-0.111
mount.10=0,0,-0.111

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%

[PAYLOAD.0]
; Payload = Guns Only

[PAYLOAD.1]
; Payload = Bombs Medium
mount.0=WEP_US_500lb_GP, 1, -1
mount.1=WEP_US_500lb_GP, 1, 0
mount.2=WEP_US_500lb_GP, 1, 0
mount.3=WEP_US_500lb_GP, 1, 0
mount.4=WEP_US_500lb_GP, 1, 0
mount.5=WEP_US_500lb_GP, 1, 0
mount.6=WEP_US_500lb_GP, 1, 0
mount.7=WEP_US_500lb_GP, 1, 0

[PAYLOAD.2]
; Payload = Bombs Heavy
mount.0=WEP_US_1000lb_GP, 1, -1
mount.1=WEP_US_1000lb_GP, 1, 0
mount.2=WEP_US_1000lb_GP, 1, 0
mount.3=WEP_US_1000lb_GP, 1, 0
mount.4=WEP_US_1000lb_GP, 1, 0
mount.5=WEP_US_1000lb_GP, 1, 0
mount.6=WEP_US_1000lb_GP, 1, 0
mount.7=WEP_US_1000lb_GP, 1, 0
mount.8=WEP_US_1000lb_GP, 1, 0
mount.9=WEP_US_1000lb_GP, 1, 0

[MISC_DATA]
unit_family=1
category=2
allegiance=3
max_group_size=8
min_speed=240
cruise_speed=343
max_speed=515
min_alt=50
cruise_alt=5689
max_alt=8534
entered_service=1/1/42
crew=11
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Re: Bomb loadouts in Mission Builder

Postby Polar_Lion » Wed Mar 27, 2013 8:38 pm

oops i was off a bit. the Alt is in Meters not Km. sorry. yeah 8000km up. wouldn't that be funny.

here is an update [Misc data] the cruise alt is the same.

[MISC_DATA]
unit_family=1
category=2
allegiance=3
max_group_size=8
min_speed=200
cruise_speed=293
max_speed=462
min_alt=50
cruise_alt=5689
max_alt=10,850
entered_service=1/1/42
crew=11
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Re: Bomb loadouts in Mission Builder

Postby Polar_Lion » Wed Mar 27, 2013 9:15 pm

here is an alternate setup. if you want that is. short range is under 400miles and long range is no more than 800. i wouldn't go over 200 with the overload. please note that the Overload should be on external pylons. butto save time i just added them internally.

[HARDPOINTS]
mount.0=0,0,-0.111
mount.1=0,0,-0.111
mount.2=0,0,-0.111
mount.3=0,0,-0.111
mount.4=0,0,-0.111
mount.5=0,0,-0.111
mount.6=0,0,-0.111
mount.7=0,0,-0.111
mount.8=0,0,-0.111
mount.9=0,0,-0.111
mount.10=0,0,-0.111
mount.11=0,0,-0.111
mount.12=0,0,-0.111
mount.13=0,0,-0.111
mount.14=0,0,-0.111
mount.15=0,0,-0.111


[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%


[PAYLOAD.0]
; Payload = Guns Only

[PAYLOAD.1]
; Payload = Bombs Long Range Med
mount.0=WEP_US_500lb_GP, 1, -1
mount.1=WEP_US_500lb_GP, 1, 0
mount.2=WEP_US_500lb_GP, 1, 0
mount.3=WEP_US_500lb_GP, 1, 0
mount.4=WEP_US_500lb_GP, 1, 0
mount.5=WEP_US_500lb_GP, 1, 0
mount.6=WEP_US_500lb_GP, 1, 0
mount.7=WEP_US_500lb_GP, 1, 0

[PAYLOAD.2]
; Payload = Bombs Long Range Heavy
mount.0=WEP_US_1000lb_GP, 1, -1
mount.1=WEP_US_1000lb_GP, 1, 0
mount.2=WEP_US_1000lb_GP, 1, 0
mount.3=WEP_US_1000lb_GP, 1, 0

[PAYLOAD.3]
; Payload = Bombs Short Range Heavy
mount.0=WEP_US_1000lb_GP, 1, -1
mount.1=WEP_US_1000lb_GP, 1, 0
mount.2=WEP_US_1000lb_GP, 1, 0
mount.3=WEP_US_1000lb_GP, 1, 0
mount.4=WEP_US_1000lb_GP, 1, -1
mount.5=WEP_US_1000lb_GP, 1, 0
mount.6=WEP_US_1000lb_GP, 1, 0
mount.7=WEP_US_1000lb_GP, 1, 0

[PAYLOAD.4]
; Payload = Bombs Short Range Med
mount.0=WEP_US_500lb_GP, 1, -1
mount.1=WEP_US_500lb_GP, 1, 0
mount.2=WEP_US_500lb_GP, 1, 0
mount.3=WEP_US_500lb_GP, 1, 0
mount.4=WEP_US_500lb_GP, 1, -1
mount.5=WEP_US_500lb_GP, 1, 0
mount.6=WEP_US_500lb_GP, 1, 0
mount.7=WEP_US_500lb_GP, 1, 0
mount.8=WEP_US_500lb_GP, 1, -1
mount.9=WEP_US_500lb_GP, 1, 0
mount.10=WEP_US_500lb_GP, 1, 0
mount.11=WEP_US_500lb_GP, 1, 0
mount.12=WEP_US_500lb_GP, 1, -1
mount.13=WEP_US_500lb_GP, 1, 0
mount.14=WEP_US_500lb_GP, 1, 0
mount.15=WEP_US_500lb_GP, 1, 0

[PAYLOAD.5]
; Payload = Bombs Short Range Overload
mount.0=WEP_US_1000lb_GP, 1, -1
mount.1=WEP_US_1000lb_GP, 1, 0
mount.2=WEP_US_1000lb_GP, 1, 0
mount.3=WEP_US_1000lb_GP, 1, 0
mount.4=WEP_US_1000lb_GP, 1, -1
mount.5=WEP_US_1000lb_GP, 1, 0
mount.6=WEP_US_1000lb_GP, 1, 0
mount.7=WEP_US_1000lb_GP, 1, 0
mount.8=WEP_US_1000lb_GP, 1, -1
mount.9=WEP_US_1000lb_GP, 1, 0
mount.10=WEP_US_1000lb_GP, 1, 0
mount.11=WEP_US_1000lb_GP, 1, 0
mount.12=WEP_US_1000lb_GP, 1, -1
mount.13=WEP_US_1000lb_GP, 1, 0
mount.14=WEP_US_1000lb_GP, 1, 0
mount.15=WEP_US_1000lb_GP, 1, 0


[MISC_DATA]
unit_family=1
category=2
allegiance=3
max_group_size=8
min_speed=200
cruise_speed=293
max_speed=462
min_alt=50
cruise_alt=5689
max_alt=10,850
entered_service=1/1/42
crew=11


[STRINGS]
"box_name.0"=nose
"box_name.1"=fuselage
"box_name.2"=port Wing
"box_name.3"=starboard wing
"box_name.4"=tail (forward)
"box_name.5"=tail (rear)
"box_name.6"=elevator
"box_name.7"=engine 1
"box_name.8"=engine 2
"box_name.9"=engine 3
"box_name.10"=engine 4
"system_name.0"=Nose Structure
"system_name.1"=Coolant Reservoir
"system_name.2"=Port Oil Reservoir
"system_name.3"=Starboard Oil Reservoir
"system_name.4"=Hydraulics Reservoir
"system_name.5"=Port Cheek Gun
"system_name.6"=Starboard Cheek Gun
"system_name.7"=Chin Gun
"system_name.8"=Upper Gun
"system_name.9"=Radio Room Gun
"system_name.10"=Cockpit
"system_name.11"=Radio
"system_name.12"=Fuselage Structure
"system_name.13"=Rudder Cntrl Cable
"system_name.14"=Bomb Release
"system_name.15"=Bomb Bay
"system_name.16"=Elevator Cntrl Cable
"system_name.17"=Port Wing Structure
"system_name.18"=Port Flap
"system_name.19"=Port Ail. Cntrl Cable
"system_name.20"=Port Gear
"system_name.21"=Port Wing Tip Structure
"system_name.22"=Port Aileron
"system_name.23"=Port Fuel Tank
"system_name.24"=Engine One
"system_name.25"=Engine Two
"system_name.26"=Starboard Wing Structure
"system_name.27"=Starboard Flap
"system_name.28"=Starboard Ail. Cntrl Cable
"system_name.29"=Starboard Gear
"system_name.30"=Starboard Wing Tip Structure
"system_name.31"=Starboard Aileron
"system_name.32"=Starboard Fuel Tank
"system_name.33"=Engine Three
"system_name.34"=Engine Four
"system_name.35"=Tail (fwd) Structure
"system_name.36"=Port Waist Gun
"system_name.37"=Starboard Waist Gun
"system_name.38"=Lower Gun
"system_name.39"=Tail (rear) Structure
"system_name.40"=Rudder
"system_name.41"=Port Elevator
"system_name.42"=Starboard Elevator
"system_name.43"=Tail Gun
"payload_name.0"=Guns Only
"payload_name.1"=Bombs Long Range Med
"payload_name.2"=Bombs Long Range Heavy
"payload_name.3"=Bombs Short Range Heavy
"payload_name.4"=Bombs Short Range Med
"payload_name.5"=Bombs Short Range Overload
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Re: Bomb loadouts in Mission Builder

Postby Gringo6 » Wed Mar 27, 2013 9:39 pm

Thanks, Polar Lion.... I'll make this correction tomorrow when I get in and will report back.
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Re: Bomb loadouts in Mission Builder

Postby Gringo6 » Thu Mar 28, 2013 5:57 pm

OK Polar Lion that made the bomb loads show up in the mission builder.

Thanks a lot
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Re: Bomb loadouts in Mission Builder

Postby Polar_Lion » Thu Mar 28, 2013 7:18 pm

Happy to help.

something i just noticed.
take out that comma in the max alt. i'm not sure if MB will read it right. if you get errors when you go to save then thats the problem.
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