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Re: Question For Hagar.

PostPosted: Tue May 01, 2012 6:36 pm
by Polar_Lion
what are the DP entries?


try deleting the filelist.dat file in the SCENEDB/weapons/scenery folder. don't worry CFS2 will make a new one.

not sure what else to do. i'll add the plane and see what i get.

ok after installing the Spitfire MKIII i had no issues.

but if you installed the SAAF Spitfire then you will need the file Spitup.zip from MW's site.

check that and it should be good to go.

verify that you have these DP entries as shown,

[PAYLOAD.1]
; Payload = Guns Only Long Range
mount.1=spit_slipper_tank, 1, -1

thats all i've got.

Re: Question For Hagar.

PostPosted: Wed May 02, 2012 12:34 am
by investdude
Tried deleting the filelist.dat file.  Made no difference.  Yes, I have
[PAYLOAD.1]
; Payload = Guns Only Long Range
mount.1=spit_slipper_tank, 1, -1

on both SAAF and Seafire DPs.  All weapons show up on both except the slipper tank.  Since they work for everyone else there has to be something wrong with my CFS2 installation.

Re: Question For Hagar.

PostPosted: Wed May 02, 2012 2:02 am
by Hagar
Since they work for everyone else there has to be something wrong with my CFS2 installation.

I can't think what that can be unless it's the old "100 plane" limit. You could try a duplicate install of CFS2. Simply rename your existing CFS2 root directory folder to another name & Install in the usual way.

Whatever you do don't use the Uninstall/Install method. Please read my CFS2 FAQ page first. http://www.simviation.com/lair/cfs2faq.htm

Re: Question For Hagar.

PostPosted: Wed May 02, 2012 9:19 am
by Bass
Thats ok, i'll just step back.
But i did have an old xp backup on cfs2. Copied it all into my win7 cfs2 setup, and it is working fine!

Re: Question For Hagar.

PostPosted: Wed May 02, 2012 12:30 pm
by investdude
Hagar,

It's definitely not the 100 plane limit, I'm way, way below that.  I do have 4 different installs of CFS2 and the slipper tank won't work on any of them so there has to be something wrong with it.  I am going to try your suggestion of a duplicate install from the discs as soon as I have time.  I'll report back.

Re: Question For Hagar.

PostPosted: Thu May 03, 2012 2:54 am
by Hagar
[quote]I am going to try your suggestion of a duplicate install from the discs as soon as I have time.

Re: Question For Hagar.

PostPosted: Thu May 03, 2012 1:26 pm
by investdude
Hagar,

Yes, other 3rd party drop tanks install fine, this slipper tank is the only one I have a problem with.  Also, the extra installs of CFS2 were not installed from the CDs, they are all copies of my original install, done that way because CFS2 doesn't require a registry entry.  I suspect the tank will work with a fresh install from the CDs, I just haven't had time to try it yet, lots of things going on in the real world at the moment.  Thanks for your interest and all your help.  I'll report the results when I can get to it.

Re: Question For Hagar.

PostPosted: Wed May 09, 2012 10:57 pm
by investdude
Hagar,

I did as you suggested, renamed my CFS2 to something else and did a fresh install from the CDs.  The slipper tank works!  So now I am slowly copying files over from my original install in an attempt to determine at least in what folder the problem lies.  I suppose it's not unreasonable that my original install would have some problems because I have had it for 12 years and been constantly adding to it and upgrading in various ways.  If I can ever track down exactly what the problem was I will report it for everyone's benefit.

Re: Question For Hagar.

PostPosted: Thu May 10, 2012 1:16 am
by investdude
Success!  The problem was in the SCENEDB\WEAPONS\SCENERY Folder.  A file called Seafire.bgl was conflicting and causing the slipper tank to not show.  I'm not sure what Seafire.bgl relates to, it doesn't seem to have anything to do with the Martin Wright Seafire, possibly some other model.  Anyway, I deleted it and the slipper tank works fine now. :D

Re: Question For Hagar.

PostPosted: Thu May 10, 2012 9:25 am
by Hagar
Glad you finally figured it out. [smiley=thumbsup.gif]

Re: Question For Hagar.

PostPosted: Fri May 11, 2012 6:40 am
by Bass
Now, thats a good job ;)