FS2K Aircraft in CFS2

General discussion for CFS2 - WW 2 Pacific Theater

Re: FS2K Aircraft in CFS2

Postby Hagar » Sun Jan 11, 2004 11:55 am

If you have no experience with textures it might be best to let me check this out first.

First you will need the latest DXTBmp. http://www.mnwright.btinternet.co.uk/index.htm
From Load Extended Image in DXTBmp check through
Last edited by Hagar on Sun Jan 11, 2004 1:35 pm, edited 1 time in total.
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Re: FS2K Aircraft in CFS2

Postby plazz » Sun Jan 11, 2004 1:56 pm

Hagar,

I've sorted out the texture thanks to your advice, the aircraft is no longer transparent. This is all good practice for me as I would like to do some more work on flight simulation aircraft models.

I feel a bit silly because I found the reason the aircraft was pulling to the right was due to the fact that the left engine spooled up first followed by the second, a which point I was half way down the runway giving it full left rudder. I assumed both engines had started together and therefore had let the brakes off to early!

Another problem has arisen though, for no apparent reason the aircraft just explodes in mid air. If you are flying straight and level its fine, but start to do some maneuvers and it flashes 'stall' on the screen and then self detonates. I've tried it high speed, low speed, gear up or down, flaps in all positions etc. but it just explodes. Can you offer any more advice?

Thanks, Plazz
Last edited by plazz on Sun Jan 11, 2004 2:04 pm, edited 1 time in total.
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Re: FS2K Aircraft in CFS2

Postby plazz » Sun Jan 11, 2004 2:03 pm

:(
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Re: FS2K Aircraft in CFS2

Postby Hagar » Sun Jan 11, 2004 2:31 pm

This is a common problem with jets in CFS2. There's a CFG tweak to fix it on my Fox Four FAQ page. http://www.simviation.com/lair/cfs2kwfaq.htm

Glad you figured out the other problem. If I'd been half awake I would have suggested it. ::)

PS. Great news on the textures too. ;) This is all good practice if you're at all interested in the development side of things.
Last edited by Hagar on Sun Jan 11, 2004 2:34 pm, edited 1 time in total.
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Re: FS2K Aircraft in CFS2

Postby plazz » Sun Jan 11, 2004 5:56 pm

Hagar,

Once again you have come to my rescue, no more exploding aircraft  :D

In the film Firefox the aircraft could go up to mach 5 at low level, which is looked very fast from the cockpit veiws. Is there any way of recreating this within the game to give the same feeling of speed. My machine is a P4 2.4ghz with a 128mb graphics card so I would think that was plenty fast enough to some how increase the speed of the game, maybe?

Your thoughts on this please?

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Re: FS2K Aircraft in CFS2

Postby Hagar » Sun Jan 11, 2004 6:07 pm

Hi Plazz. Glad we got things sorted out so far.

It might be possible to do what you suggest but I don't know how. FS flight dynamics was always a mystery to me. You must appreciate that although CFS2 is basically FS with guns it was never intended for jets, let alone something going at that speed. We had enough problems with the 1st generation jets in the Fox Four campaigns. The main problem is that they start shaking at high speeds. The faster you go the worse it gets although it might be possible to do something about this.

You might like to check out the AvHistory site & try their workbook. It's all Greek to me. I can't give you the exact link due to the way the site is set up. I think it's in the Tools section. Give the page plenty of time to load for the menus to appear at the top. http://www.avhistory.org/

PS, If you simply want the impression of speed it might be possible to increase the simulation rate as in FS. I think it goes up to x4. I'm not sure about this as I've never tried it in CFS2.

PPS. Bill Potvin's Cfo_Weather will give you the Simulation Rate option. This is the CFS2 version. http://www.cfsops.com/Modules/cfo_weather/Cfo_Weather_75.htm
Last edited by Hagar on Sun Jan 11, 2004 6:23 pm, edited 1 time in total.
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Re: FS2K Aircraft in CFS2

Postby Smoke2much » Mon Jan 12, 2004 12:13 am

The violent pulling to the left is caused by several aerodynamic factors.  P-Factor and Torque being the largest componants.  If you have a Logitech joystick it doesn't help.

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Re: FS2K Aircraft in CFS2

Postby Hagar » Mon Jan 12, 2004 3:14 am

Thanks Will. Plazz already figured this problem out. He didn't give the engines time to spool up.

PS. It was pulling to the right. ;)
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