The Real Truth About Breaking Parts...

General discussion for CFS2 - WW 2 Pacific Theater

The Real Truth About Breaking Parts...

Postby Tango_Romeo » Sun Feb 07, 2010 1:22 pm

A little insight into how breaking parts work in CFS2 goes a long way toward understanding some of the issues we encounter with this feature.

First, in designing a model with breaking parts, [u]each and every part of the aircraft must be 'tagged' with a visibility condition.
Last edited by Tango_Romeo on Wed Feb 10, 2010 1:40 am, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: The Real Truth About Breaking Parts...

Postby Bill_Kestell » Sun Feb 07, 2010 1:47 pm

Thanks, Tom ... learning a little more each and every day.  By the time I get to my second lifetime ... I just might actually know something!

:o
Bill_Kestell
Ground hog
Ground hog
 
Posts: 23
Joined: Fri Apr 30, 2004 11:03 am
Location: Wisconsin


Return to Combat Flight Simulator 2

Who is online

Users browsing this forum: No registered users and 143 guests