Panel/Gunsight

General discussion for CFS2 - WW 2 Pacific Theater

Panel/Gunsight

Postby OTTO » Sun Nov 28, 2004 8:35 am

  Is there a way to keep the panel cfg from reading the
gunsight bmp ?
  Like on the C-47 Dakota ?
 
   Checked out the panel clinic , just  wondering.

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Re: Panel/Gunsight

Postby Hagar » Sun Nov 28, 2004 8:45 am

Chuck Dome posted an update to remove the default gunsight. This is a modified Gunsight64.bmp. It works fine in both CFS1 & CFS2 but unfortunately removes the gunsight from all aircraft. The only way over it is to backup the original gunsight & use whichever one you need at the time.

PS. The default gunsight is not part of the panel & not defined in Panel.cfg. Gunsight64.bmp lives in the main Texture folder.
Last edited by Hagar on Sun Nov 28, 2004 8:47 am, edited 1 time in total.
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Re: Panel/Gunsight

Postby OTTO » Sun Nov 28, 2004 9:15 am

Thanks Hagar!

I was afraid of that.
I've changed gunsights but couldn't see where to eliminate them on certain aircraft.


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Re: Panel/Gunsight

Postby Hagar » Sun Nov 28, 2004 9:25 am

Try a search for noguns.zip by Chuck Dome. Either that or do it yourself with Chuck's gunsight repaint utility posted in the CFS Utilities section.

I just thought of another method. On typical 2D panels used on aircraft like the C-47 you could lower the gunsight below the panel BMP itself. Try tweaking the [Default View] SIZE_Y= value in Panel.cfg. Increasing the value will lower the gunsight. Don't go above SIZE_Y=6150. This would only work from Cockpit View.
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