by Hagar » Sun Jun 27, 2004 4:18 am
I used to mess around with this a lot in the old days. It's the only part of the flight dynamics I was ever any good at. Things are a little more complicated now with animated suspensions.
Here's how I used to do it. This is only the basic idea. First select the model in CFS2 Free Flight. When it loads go to Spot View & hit the Y key for Slew Mode. This will show you the static_ height & static_pitch values. These will not affect the model in normal mode & some will be way out. This can cause the model to drop when it loads normally & sometimes even explode. You can check the difference by hitting Y again. Adjust the static values by trial & error until it's about right. It doesn't need to be perfect.
To set the model up in normal mode you will have to increase/decrease the vertical height of the gear in the [contact_points] entries for the individual legs. To raise the tailwheel increase the value of this entry in point.0 by small increments until it looks right in the sim. I always exit the sim before editing & restart it to check the result. This is a tad time-consuming but is the best way to avoid mistakes.
PS. Runways will vary so you need to choose a suitable airfield for your tweaking. I always used the default Espiritu Santo to tweak these settings.
Last edited by
Hagar on Sun Jun 27, 2004 4:28 am, edited 1 time in total.