by an-225 » Sat May 01, 2010 5:51 am
It's not set in Vietnam...it's set in the general period of the Cold War.
The AUG, which was also featured in the video, was not around in the Vietnam War.
I don't understand what you mean about weapons being more like their real life counterparts. How do they deviate, currently? Is it the lack of jamming? I'd prefer they implement something realistic rather than a probability factor. Bullet drop is a non-issue in the shoebox maps of CoD.
As for it being arcade, well, that's CoD. There's nothing wrong with it. I'm a major proponent of ArmA, but CoD does not need to follow suit. I'd like it if CoD stayed authentic, without the superfluous crap such as heartbeat sensors and thermal scopes and suppressors on every gun, but the arcade gameplay is fine.
The important thing is that it's authentic, and that does not necessarily entail having realistic gameplay. But if CoD starts implementing sentry guns, KE weapons, lasers, etc. as de facto components, then there is nothing to differentiate it from Halo.
Last edited by an-225 on Sat May 01, 2010 6:00 am, edited 1 time in total.