Call of Duty 7: Black Ops

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Call of Duty 7: Black Ops

Postby an-225 » Sat May 01, 2010 4:11 am

http://www.gametrailers.com/video/exclu ... l-of/64932

Note the Russian teal cockpit of that helicopter, and its greenhouse structure. You fly an Mi-24 Hind-A (prototype and early production design).

Also note the high-altitude flight suits and the SR-71.
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Re: Call of Duty 7: Black Ops

Postby Mazza » Sat May 01, 2010 5:20 am

It's Vietnam, and The only thing I hope about it is: They go away from that stupid really simple arcade game play and make it more realistic. Like, weapons being more like their real life brothers. Use of real military tactics, and since it's in 'nam, they should have booby traps hidden through out. And you have to use YOUR eyes (No some stupid thing saying mine here) and random enemies ambushing you and killing you. Just like that.
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Re: Call of Duty 7: Black Ops

Postby an-225 » Sat May 01, 2010 5:51 am

It's not set in Vietnam...it's set in the general period of the Cold War.

The AUG, which was also featured in the video, was not around in the Vietnam War.

I don't understand what you mean about weapons being more like their real life counterparts. How do they deviate, currently? Is it the lack of jamming? I'd prefer they implement something realistic rather than a probability factor. Bullet drop is a non-issue in the shoebox maps of CoD.

As for it being arcade, well, that's CoD. There's nothing wrong with it. I'm a major proponent of ArmA, but CoD does not need to follow suit. I'd like it if CoD stayed authentic, without the superfluous crap such as heartbeat sensors and thermal scopes and suppressors on every gun, but the arcade gameplay is fine.

The important thing is that it's authentic, and that does not necessarily entail having realistic gameplay. But if CoD starts implementing sentry guns, KE weapons, lasers, etc. as de facto components, then there is nothing to differentiate it from Halo.
Last edited by an-225 on Sat May 01, 2010 6:00 am, edited 1 time in total.
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Re: Call of Duty 7: Black Ops

Postby Jeff.Guo » Sat May 01, 2010 10:05 am

I don't understand what you mean about weapons being more like their real life counterparts. How do they deviate, currently? Is it the lack of jamming? I'd prefer they implement something realistic rather than a probability factor. Bullet drop is a non-issue in the shoebox maps of CoD.


If you ever shot anything larger than a .22 at a target more than 3 feet away, you'd see...

...and the entire point of the multiplayer is run around in a great big circle with the trigger pulled the entire time. Gets old real quick.
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Re: Call of Duty 7: Black Ops

Postby Slotback » Sat May 01, 2010 11:21 am

I hope COD stays COD.

It's not meant to be realistic.

Making it realistic would ruin it.
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Re: Call of Duty 7: Black Ops

Postby specter177 » Sat May 01, 2010 1:10 pm

If you want realistic, get America's Army. Personally, I love COD the way it is. I'm glad they are setting the game in this era. The WWII stuff is getting overused.
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Re: Call of Duty 7: Black Ops

Postby Leigh » Sat May 01, 2010 11:31 pm

I don't understand what you mean about weapons being more like their real life counterparts. How do they deviate, currently? Is it the lack of jamming? I'd prefer they implement something realistic rather than a probability factor. Bullet drop is a non-issue in the shoebox maps of CoD.


If you ever shot anything larger than a .22 at a target more than 3 feet away, you'd see...

...and the entire point of the multiplayer is run around in a great big circle with the trigger pulled the entire time. Gets old real quick.


wouldn't it be smaller though? Because a high velocity round such as a .3006 travels muzzle velocity of 853ms. so in 1 second its dropped 9.8m but a lower velocity round like a .22 at 500ms will drop 16.7188m at that same point...but that's just my way i understand physics :P

But no i dont care ive loved COD series and well i couldn't care less what they do...aslong as its not like COD5 i dont care :)
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Re: Call of Duty 7: Black Ops

Postby SeanTK » Sun May 02, 2010 6:39 pm

Looks captivating!

Interested in how they'll incorporate the Blackbird and the old Hind.
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Re: Call of Duty 7: Black Ops

Postby specter177 » Mon May 03, 2010 4:16 pm

Probably the same way they incorporated the ISS in MW2.
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Re: Call of Duty 7: Black Ops

Postby SeanTK » Mon May 03, 2010 4:47 pm

Probably the same way they incorporated the ISS in MW2.


So you mean in the "Why is this here? What am I doing? How is this even involved in the story?" way?
;D ;)
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Re: Call of Duty 7: Black Ops

Postby specter177 » Mon May 03, 2010 9:10 pm

Yep.  ;)
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Re: Call of Duty 7: Black Ops

Postby expat » Tue May 04, 2010 11:55 am

Looks good, but I hope that they ditch the Steam registration and include Punk Buster this time. Best not hold my breath >:(

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