by th3flyboy » Tue Jun 24, 2008 11:08 am
actually, that is the default scenery, as far as the objects though, if I were to crank it up a bit more, the whole ground would be bursting with objects, but when I do that, my flight becomes a slideshow, I'll try to show you guys some higher settings in a little bit, but right now I want to see if I can get some other stuff for it. Also, one thing to note is that X-Plane has a program out there that can convert MSFS 04 and possibly FSX scenery files in to X-Plane, and it is capable of putting in the MSFS addon scenery both payware and freeware and even the default stuff. The reason I don't do that is mine is still a pretty clean install, as I only just got it. As far as the settings, that is about medium on the autogen and maxed as far as ground res. I suspect that the reason the ground is blurry is that to be honest, X-Plane isn't about graphics or storyline missions, and it doesn't have very good AI planes (you wont see them taking off, landing, or taxing, they had this in v7 but when you see the space shuttle making a touch and go at a grass strip, yeah) X-Plane is more based around the actual simulation. The way things are done in X-Plane are not focused mainly on pretty graphics, but are more focused on realistic handling of flight. It's a case of what's more important, pretty graphics, or having birdstrikes that affect your aircraft. Some guy posted on one of the X-Plane community sites a pic of him flying a 747 and a bird struck his windshield and you could see the windshield cracked and the gore on the windshield. That is the uniqueness of X-Plane, not that the sim is pretty, but that it models the more subtle nuances of flight.
my rig
intel q6600 quad core, geforce GTX 280 OCX 1 gig, 4 gigs 800mhz ram, nforce 680i lt sli, 750 gigs hd, dvd rw drive, 23 inch lcd monitor, windows vista ultimate sp2 x64/Win 7 RC x64 dual boot, TrackIR 4 Pro with Trackclip, Razer Lachechis Mouse