Blurred trees,blurred houses,planes.

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Blurred trees,blurred houses,planes.

Postby Anthindelahunt » Tue Mar 20, 2018 4:25 pm

Here is a shot Rich.

Anthin.
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Re: Blurred trees,blurred houses,planes.

Postby Jean Loup » Wed Mar 21, 2018 12:11 pm

Anthindelahunt wrote:Here is a shot Rich.
Anthin.
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You must be using Microsoft FS ONE :doh:
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Re: Blurred trees,blurred houses,planes.

Postby Shadowcaster » Wed Mar 21, 2018 12:20 pm

Well that's a new one on me, I have seen similar when using slew mode, where it takes ages for the computer to render. It may be hardware related such as the processor not running at full tilt or as you have re-installed Windows it may still be updating or been taken over by a host process doing something. Have a look at Task Manager to see what your processor is up to, and are all the drivers up to date.

What gets me is that the ground textures look OK and the trees on the hillside look fine, I hate to ask but are the ORBX library files up to date.

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Re: Blurred trees,blurred houses,planes.

Postby Jean Loup » Wed Mar 21, 2018 12:46 pm

On a more serious note, an example using my FS2004:

Image
this is with MiP MAPPING set at 4 (the max allowed for my FS2004)


Image
this is with MiP MAPPING set at ZERO (the min allowed for my FS2004)



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I have no idea what MiP stands for, but here you can play with it (I hope this helps you)
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Re: Blurred trees,blurred houses,planes.

Postby Anthindelahunt » Wed Mar 21, 2018 2:47 pm

Orbx files are up to date.
I will spend today having a good
think about this.

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Re: Blurred trees,blurred houses,planes.

Postby napamule » Thu Mar 22, 2018 6:31 am

In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the same image. The height and width of each image, or level, in the mipmap is a power of two smaller than the previous level.
MIP stands for the Latin phrase multum in parvo, which means "much in little."

Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear
interpolation between mipmaps.

Which is the best texture filtering?
In order of increasing visual quality—the filter modes are:

Bilinear filtering.
Trilinear filtering.
Anisotropic filtering (best visual quality)
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