Normal vs Bloom

Posted:
Fri May 17, 2013 11:00 am
by Bass
Many, i think, would ask, what is the difference, so i took 3 pics with the stuck cessna on the first airfield in US.
(And Chuck, sorry for the "reds", but i want to show there's no difference in FPS.)
Normal FSX

ENB Bloom

with contrast

I know what i am choosing,
how about you?
Re: Normal vs Bloom

Posted:
Fri May 17, 2013 11:28 pm
by FoMoCo63
I really enjoy looking at comparison shots, just to see how people improve their flight simulator. I believe I know which one your going to roll with as well. The saturation of the artifical light and the way the object(s) actually project much nicer in the shot, which are nice shots as well. You can't beat the look of the contrast really pulls the objects out and adds a 3D in a 2D enviroment there. Nice job.
Re: Normal vs Bloom

Posted:
Sun May 19, 2013 2:48 pm
by CHUCK79
Comparison shots really help to illustrate the point. Well done, Bass

Re: Normal vs Bloom

Posted:
Mon May 20, 2013 8:29 am
by Bass
Thanks guys
And FoMoCo, you are quite right

Re: Normal vs Bloom

Posted:
Tue May 21, 2013 2:42 pm
by FoMoCo63
I also noticed that your running a (Unlimited) Frames Per Second. Just alittle food for thought here, I took from Microsoft the following.
Importance of Performance
Just like a movie or a television picture, an application like Flight Simulator creates the illusion of motion by redrawing the screen multiple times per second. Each time the screen is redrawn, it is referred to as a "frame," borrowing a term from the movies. The frame rate is measured in frames per second, or fps, and generally speaking, the higher the rate, the smoother the motion, up to a point.
As a reference, a movie you watch in a theater runs at 24 fps, PAL video/television at 25 fps, and NTSC television in the US runs at 30 fps. Most people consider 15-20 fps a bare minimum for creating an enjoyable and believable experience in Flight Simulator. At anything below 15 fps, you'll see a noticeable jerkiness to the motion. Flight Simulator 1.0, for instance, ran at about 6 fps at its best, and the experience was not overly smooth.
There is a lot of debate about how many frames per second are enough. Some people maintain that anything over 30 fps is undetectable while others insist that the human eye can detect differences at 120 fps or higher. Anything above the minimum 15-20 fps is simply a matter of personal preference.
Not only is a reasonably high frame rate important, but that rate must be consistent, with volatility kept to a minimum. In other words, a solid and consistent 25 fps can look much better than 40 fps that periodically drops to 10 fps.
I keep mine Locked at 30fps, and occasionally it drops to 27 for a low. Constant perfomance with increased Quality can be the desired result here.
Re: Normal vs Bloom

Posted:
Wed May 22, 2013 8:56 am
by Bass
I know FoMoCo, and that fps note is crusial when flying fs9!!??
But strange enough not in fsx on my system. If i set fps to 30 or 40 i'll see some quick scenery update flashes, but they dont appear when running unlimited!
