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Swift - new canopy design

PostPosted: Tue Mar 15, 2011 2:17 pm
by Dickert
Well, it

Re: Swift - new canopy design

PostPosted: Tue Mar 15, 2011 9:27 pm
by Skunkworks
Design, build, paint and fly your own plane...too much talent  :)  8-)

Re: Swift - new canopy design

PostPosted: Tue Mar 15, 2011 9:29 pm
by U4EA
Very very nice Harold! :)

I'm still trembling with anticipation for the Valkryet. :D

Re: Swift - new canopy design

PostPosted: Tue Mar 15, 2011 10:26 pm
by CHUCK79
Very cool....so many variations. Well done Mr. Dickert 8-)

Re: Swift - new canopy design

PostPosted: Tue Mar 15, 2011 10:43 pm
by Dickert
Hey U4EA
The sad story of the Valkryet...
The file is corrupt.  Every time I work on the fuselage, GMax crashes.  That aircraft will have to be started all over again from scratch.  But I don't know when I'll start over since the flight dynamics file also has a problem.  The simulation breaks down and the aircraft accelerates out of control once I hit Mach 3 with that thing.  It's like all the fuel gets dumped into the engines at once, it accelerates to Mach 4.65 and there is NO slowing down even with idle thrust.
Now if you want to fly it as is, I could email it to you.  Missing all kinds of parts but even so, it's still a wild ride.

Harold

Re: Swift - new canopy design

PostPosted: Tue Mar 15, 2011 10:56 pm
by U4EA
Sorry to hear all that Harold.

Re: Swift - new canopy design

PostPosted: Tue Mar 15, 2011 11:16 pm
by BrandonF
Harold, if you wanted to try something to get your model back in gmax, you could...

Get ModelConverter X, import the MDL, export it as a .3ds file, and import it to gmax. You'd loose animations and material settings, but the texture mapping should be the same. Couldn't hurt to give it a try.

Re: Swift - new canopy design

PostPosted: Sun Mar 20, 2011 10:59 am
by Jake Bourdon
Very nice ;)

- Jake