Swift - new canopy design

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Swift - new canopy design

Postby Dickert » Tue Mar 15, 2011 2:17 pm

Well, it
Last edited by Dickert on Tue Mar 15, 2011 3:11 pm, edited 1 time in total.
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Re: Swift - new canopy design

Postby Skunkworks » Tue Mar 15, 2011 9:27 pm

Design, build, paint and fly your own plane...too much talent  :)  8-)
Howdy! Safe and Happy Flying! Image Best concert/airshow ever!
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Re: Swift - new canopy design

Postby U4EA » Tue Mar 15, 2011 9:29 pm

Very very nice Harold! :)

I'm still trembling with anticipation for the Valkryet. :D
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Re: Swift - new canopy design

Postby CHUCK79 » Tue Mar 15, 2011 10:26 pm

Very cool....so many variations. Well done Mr. Dickert 8-)
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Re: Swift - new canopy design

Postby Dickert » Tue Mar 15, 2011 10:43 pm

Hey U4EA
The sad story of the Valkryet...
The file is corrupt.  Every time I work on the fuselage, GMax crashes.  That aircraft will have to be started all over again from scratch.  But I don't know when I'll start over since the flight dynamics file also has a problem.  The simulation breaks down and the aircraft accelerates out of control once I hit Mach 3 with that thing.  It's like all the fuel gets dumped into the engines at once, it accelerates to Mach 4.65 and there is NO slowing down even with idle thrust.
Now if you want to fly it as is, I could email it to you.  Missing all kinds of parts but even so, it's still a wild ride.

Harold
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Re: Swift - new canopy design

Postby U4EA » Tue Mar 15, 2011 10:56 pm

Sorry to hear all that Harold.
Last edited by U4EA on Tue Mar 15, 2011 10:58 pm, edited 1 time in total.
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Re: Swift - new canopy design

Postby BrandonF » Tue Mar 15, 2011 11:16 pm

Harold, if you wanted to try something to get your model back in gmax, you could...

Get ModelConverter X, import the MDL, export it as a .3ds file, and import it to gmax. You'd loose animations and material settings, but the texture mapping should be the same. Couldn't hurt to give it a try.
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Re: Swift - new canopy design

Postby Jake Bourdon » Sun Mar 20, 2011 10:59 am

Very nice ;)

- Jake
Last edited by Jake Bourdon on Sun Mar 20, 2011 11:00 am, edited 1 time in total.
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