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The world on time

PostPosted: Thu Dec 09, 2010 4:30 pm
by skoker
Image

Re: The world on time

PostPosted: Thu Dec 09, 2010 8:31 pm
by Keaton
Very nice! May I ask where you found those runway textures?

Re: The world on time

PostPosted: Fri Dec 10, 2010 4:45 pm
by skoker
Very nice! May I ask where you found those runway textures?

http://www.sunskyjet.com/

Re: The world on time

PostPosted: Sat Dec 11, 2010 12:41 pm
by Keaton
Very nice! May I ask where you found those runway textures?

http://www.sunskyjet.com/


Thanks! Those are the best runway textures I've ever seen for Flight Sim. I only have FSX but I'm going to try anyways to see if it works. Great shots! Good luck.  :)

Re: The world on time

PostPosted: Sun Dec 12, 2010 9:04 am
by hamoody
Are you using REX for the runway (Im not being a rules freak, just want to know  ;D)

Re: The world on time

PostPosted: Sun Dec 12, 2010 10:09 am
by Frequent Flyer
[quote]Are you using REX for the runway (Im not being a rules freak, just want to know

Re: The world on time

PostPosted: Sun Dec 12, 2010 6:01 pm
by cantflywontfly
nice shot!!

and nice technique with the multiple windows   :)

good luck,

Deano  :)

Re: The world on time

PostPosted: Sun Dec 12, 2010 9:39 pm
by Sir Puma
But what about ... Rule 3. All images Must BE NO WIDER THAN 1024 AND NOT MORE THAN 150KB IN WEIGHT! No cropping, editing or adjusting your shot!! Any images over 150 kb in weight, and wider than 1024 will not be VALID!  This rule is now being enforced since This is a Screenshot Contest and we "want to see the RAW shot!" All entries must be uploaded to SimV.  :-?

Re: The world on time

PostPosted: Sun Dec 12, 2010 9:46 pm
by skoker
[quote]But what about ... Rule 3. All images Must BE NO WIDER THAN 1024 AND NOT MORE THAN 150KB IN WEIGHT! No cropping, editing or adjusting your shot!! Any images over 150 kb in weight, and wider than 1024 will not be VALID!

Re: The world on time

PostPosted: Sun Dec 12, 2010 10:12 pm
by Sir Puma
But to add the extra windows would require editing. :P ;)

Re: The world on time

PostPosted: Sun Dec 12, 2010 10:41 pm
by ApplePie
But to add the extra windows would require editing. :P ;)

Nope, just press [ to add a window ingame. :-*

Re: The world on time

PostPosted: Mon Dec 13, 2010 1:15 am
by Sir Puma
oh yeah, forgot about that. I didn't even realize you could move them around. ;D I just played with them some. interesting effects. 8-)