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Randoms for the 2010

PostPosted: Fri Jan 01, 2010 11:47 am
by firemonte007
I dont think I could get shots any more random than these LOL........Enjoy

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Happy New Year Everyone
Thanks for looking and enjoy
C&C welcome
Jason 8-)

Re: Randoms for the 2010

PostPosted: Fri Jan 01, 2010 1:21 pm
by a1
Last one is my favorite. ;)

Re: Randoms for the 2010

PostPosted: Sat Jan 02, 2010 10:54 am
by Thud
I love the angle on the 2nd!
8-)

Re: Randoms for the 2010

PostPosted: Sat Jan 02, 2010 11:32 am
by Daube
Very cool shots !
You might want to fix the opaque canopy on the Antonov, though ;)
It's really simple, just on texture to edit. The only thing is to find a dark grey that is not too dark, so that the windows do not get too transparent.

Re: Randoms for the 2010

PostPosted: Sat Jan 02, 2010 8:50 pm
by B-Valvs
I love the 2nd one; it's very powerful. The last one is great as well.

8-)

Re: Randoms for the 2010

PostPosted: Sun Jan 03, 2010 6:35 am
by cspyro21
Number three does it for me, Firemonte. Lovely shot! :D  8-)

Re: Randoms for the 2010

PostPosted: Fri Jan 08, 2010 2:16 pm
by firemonte007
thank you for the comments guys...daube where am i able to look for the texture to fix the windows?

Re: Randoms for the 2010

PostPosted: Fri Jan 08, 2010 5:33 pm
by Daube
With DXTBMP, using the "browse pictures" menu, you will be able to go into one of the "texture.*" folders of the plane and get a preview of each texture.
The texture for the window is a big greyish square, and the name is quite explicit if I remember correctly...

Ah, I just had a look at it. The files are:
- AN12_glas_cab.bmp for the side windows (the round ones)
- AN12_glas_for.bmp for the front windows.
For both those textures, you'll have to edit the Alpha channel to make it grey... same grey as the forward windows texture, it good results for me. The windows are not completely transparent, they are still there and visible, they look consistent AND transparent.
I'll post you a screenshot to show.

Re: Randoms for the 2010

PostPosted: Fri Jan 08, 2010 5:49 pm
by Daube
Here they come :)

First screenshot is how the file for the front windows actually looks like in DXTBMP, with my custom modifications to the Alpha Channel. Notice the color of the Alpha Channel (the small picture on the top-right).

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And this is the result in the sim:
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I think I might have to set the alpha a bit more clear, to make the windows a little bit more consistent. They are still a little bit too transparent for my taste. :)

Re: Randoms for the 2010

PostPosted: Fri Jan 08, 2010 6:00 pm
by firemonte007
thanks daube...i'll give this a try