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Tasting new water

PostPosted: Fri Mar 02, 2007 7:28 pm
by Jon H
Today I spent quite some time experimenting with a number of freeware water packages for FS2004, having put up with default until now. Eventually I've come up with a combination I'm pleased with:

Main water textures (0*b2wa.bmp): Perfect water - Davide Scotti
Inland water textures (0*b2wa.bmp): Inland Water - Adan Arif
Reflections effects (env_*.bmp and OceanHeightField.bmp): Xtra water - FullThrottleSims/Hector Davila
Water details (water_detail*.bmp and water_detailR*.bmp): Aquarama - Adan Arif
River and shoreline textures (rivers.bmp, shore.bmp etc): Perfect water - Davide Scotti

To prevent the notorious zig-zag lines on the distant water I changed a line in the FS9.cfg:
Code: Select all
MAX_UNLIMITED_VIS=70000

And here are the results. Tell me what you think.

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Re: Tasting new water

PostPosted: Fri Mar 02, 2007 7:35 pm
by Boca
I'm staggered you tolerated default 2004 water for as long. Thats what I think.  :o

Re: Tasting new water

PostPosted: Sat Mar 03, 2007 4:25 am
by flymo
if thats defualt water, it looks raely good. mite have to try that one out before i strat modding my FS9 to the shizzle again

Re: Tasting new water

PostPosted: Sat Mar 03, 2007 10:12 am
by Jon H
if thats defualt water, it looks raely good. mite have to try that one out before i strat modding my FS9 to the shizzle again


No - that's the whole point. It's a combination of various freeware addons.