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B-29 Radical Edward

Posted:
Mon Jul 24, 2006 2:13 pm
by Demo
Re: B-29 Radical Edward

Posted:
Mon Jul 24, 2006 3:53 pm
by haroldkip
Nice but too bad we can't really see the nose-art ...

Re: B-29 Radical Edward

Posted:
Mon Jul 24, 2006 11:33 pm
by Demo
This is what it look like in game... not very clear

and this is what i wanted it to look like when i added it to the aircrafe

any hints to make it more clear are welcome
Re: B-29 Radical Edward

Posted:
Tue Jul 25, 2006 1:01 am
by Lazerbeak
I noticed that you have mipmaps enabled (the checkmark labelled "include when saving"). If you uncheck that, and resave the textures, it should look much clearer in-game.
Re: B-29 Radical Edward

Posted:
Tue Jul 25, 2006 3:11 am
by haroldkip
any hints to make it more clear are welcome
You might also want to check with the Studio ...
Re: B-29 Radical Edward

Posted:
Tue Jul 25, 2006 11:27 am
by Demo
THANKS A LOT GUYS, YOU"RE LIFE SAVERS
Re: B-29 Radical Edward

Posted:
Tue Jul 25, 2006 2:08 pm
by coulterww
I LOVE IT!!!! Iwant I want!!!!!
I love Cowboy BeBop!!!
Wayne
Re: B-29 Radical Edward

Posted:
Tue Jul 25, 2006 2:50 pm
by haroldkip
See ... there's a fine example how this family works!
This is great advertisement for the V

Re: B-29 Radical Edward

Posted:
Tue Jul 25, 2006 4:51 pm
by killerbunny
I see you used the alpha channel to make the paint reflective. If you make it white (or lighter) where the nose art is, the art should become much clearer too.
Its a very nice paint btw

Re: B-29 Radical Edward

Posted:
Wed Jul 26, 2006 1:08 am
by Demo
Sorry Coulterww... this is a private paint (2 reason, this was done for MP with a friend and his custom, and i dont want to get into all the uploading legal stuff ;D) sorry dude, and about the alpha channels... i just used what ever it had ;D (i am finding SimV to be quite a cool "family" to be around ;D )