Page 1 of 1

Sanderson Field Scenery Overhaul

PostPosted: Mon Sep 19, 2005 4:57 am
by Bell206freak
Well, I am back, I hope anyways, from a long hiatus from scenery design.

Re: Sanderson Field Scenery Overhaul

PostPosted: Mon Sep 19, 2005 10:44 am
by lemoncat
wrong...i fly helo's as much as the planes love em...looking good bellfreak and thanx for all the hard work..much appreciated :) :)

Re: Sanderson Field Scenery Overhaul

PostPosted: Mon Sep 19, 2005 6:27 pm
by Bell206freak
Thanks.

I did some more work to the package last night, such as adding some lakes Microsoft forgot, repositioning and realigning Highway 101 (a nine-mile-long stretch, no less), and readjusting some default coastline and LWM data.  I have to work out some compatability issues with Holger Sandmann's CR Gorge scenery, since I am using the same default BGLs that he used in his package.

Re: Sanderson Field Scenery Overhaul

PostPosted: Tue Sep 20, 2005 6:04 pm
by Bell206freak
I have a quick question.

I was able to make my own scenery objects and export them to Flight Simulator in gMax last night. The problem is that I cannot get them textured. How do I go about creating and texturing objects in gMax? I remember there being a tutorial for this somewhere, I just cannot find it.

Any help would be appreciated.

_Steve

Re: Sanderson Field Scenery Overhaul

PostPosted: Wed Sep 21, 2005 6:18 am
by pete
I have a quick question.

I was able to make my own scenery objects and export them to Flight Simulator in gMax last night. The problem is that I cannot get them textured. How do I go about creating and texturing objects in gMax? I remember there being a tutorial for this somewhere, I just cannot find it.

Any help would be appreciated.

_Steve



I'm a heli freek & have even designed a couple for FS2000/2 - working on R-44 now for FS9. Scenery looks great - hope it gets here :) There is nothing like good heli flying scenery ....

This any help?

http://www.simviation.com/gryphon/tutorials/gMax_00.htm

Re: Sanderson Field Scenery Overhaul

PostPosted: Fri Sep 23, 2005 12:02 am
by Bell206freak
I'll see if that works. If nothing else works, I'll just create the objects and ask for outside assistance in texturing.

Re: Sanderson Field Scenery Overhaul

PostPosted: Fri Sep 23, 2005 1:52 pm
by Hai Perso Coyone?
Very nice.... ;) ;) ;)

Re: Sanderson Field Scenery Overhaul

PostPosted: Fri Sep 23, 2005 11:40 pm
by Bell206freak
Nope.  Not yet anyways. For some odd reason, I just cannot get the textures to show up, and I've exhausted nearly every available resource.