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TU-334,version 2.Just started it...

PostPosted: Wed Mar 24, 2004 6:09 pm
by Sterk
Finally after short period of collecting reference material
I started second version of TU-334 model.This is almost completely new rebuilt model, mmm,say 95% technically
accurate due to reference materials provided by Tupolev design bureau and much more detailed...

Here for example front and rear landing gears:

Image

Re: TU-334,version 2.Just started it...

PostPosted: Wed Mar 24, 2004 6:50 pm
by ChuckMajik
Whoa!
That is some crazy detail.

Yowsa!

PostPosted: Wed Mar 24, 2004 8:12 pm
by Scorpiоn
And who do you expect will be able to run this monster?  It's gonna have more polys than a POSKY plane!  You might want to consider cutting down on polys. ;)

Re: TU-334,version 2.Just started it...

PostPosted: Wed Mar 24, 2004 9:04 pm
by Jaffa
Took me awhile to respond cause I had to first clean the drool off my keyboard!

Wow! :o

Re: TU-334,version 2.Just started it...

PostPosted: Wed Mar 24, 2004 9:07 pm
by jrpilot
Those are some nice tires

Re: TU-334,version 2.Just started it...

PostPosted: Wed Mar 24, 2004 9:29 pm
by Splash
;D ;D ;D

Niceeeee gams (legs)  lol  Lookin good

Splash

Re: Yowsa!

PostPosted: Thu Mar 25, 2004 2:32 am
by Sterk
[quote]And who do you expect will be able to run this monster?

Re: TU-334,version 2.Just started it...

PostPosted: Thu Mar 25, 2004 8:17 am
by Mike Thurman
Hmm, not bad, but if that's just the gear, i have the idea that i might be up against an FPS nuclear bomb if i try to fly it. :o

Re: TU-334,version 2.Just started it...

PostPosted: Thu Mar 25, 2004 8:40 am
by Sterk
OK,in couple of days I'll do a fly test and then I'll know surely if it's fps nuclear bomb or not...
I want to check also wich of details is seen clearly in seem and wich not and then may be I'll cut them off...

Re: TU-334,version 2.Just started it...

PostPosted: Thu Mar 25, 2004 11:39 am
by ATI_7500
Will there be a VC this time?

Re: TU-334,version 2.Just started it...

PostPosted: Thu Mar 25, 2004 1:11 pm
by Sterk
Yes,sure,but I think there will be a little problem with gauges,because I dont understand much in programming,I think I'd better find somebody to deal with gauges...

Re: TU-334,version 2.Just started it...

PostPosted: Thu Mar 25, 2004 9:25 pm
by Sterk
OK,I've tested it in sim-absolutely no problem with fps...
I made test flight with new gears on almost finished plane(although without control surfaces yet)
I have:
Athlon2000+
1Gb ddr ram
Gforce4 440 MX
My sim is stable on 20-23 fps...

So,Scorpion,dont worry...

Re: TU-334,version 2.Just started it...

PostPosted: Fri Mar 26, 2004 2:53 am
by Ivan
if that does around 20fps on a GF4 mx...
it will be no problem for the more powerful cards

Re: TU-334,version 2.Just started it...

PostPosted: Fri Mar 26, 2004 6:42 am
by RIC_BARKER
Looks great Sterk! Nice detail there!

On the subject of polys, with most modern cards, it's not the poly count that kills the frames - it's the massive 32-bit textures people are now using. 28k polys for a model is more than reasonable!

Try creating a 100,000 polygon ball in Gmax or FSDS, you'll see it flies fine until you start mapping 20 or so 1024x1024 32-bit textures to it.

I'm looking forward to this one, keep us informed Sterk!

Ric B.

Re: TU-334,version 2.Just started it...

PostPosted: Sat Mar 27, 2004 4:12 am
by ozzy72
If those are the legs, I can't wait to see the rest :o 8) ;D

Ozzy