Jupiter2

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Jupiter2

Postby aceronzo » Sat Mar 13, 2004 9:29 pm

All most ready for uploadImage
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Re: Jupiter2

Postby ReverseThrust » Sat Mar 13, 2004 11:43 pm

That's.... different! ;D
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Re: Jupiter2

Postby aceronzo » Sun Mar 14, 2004 12:05 am

Oh maybe a little  8)
Last edited by aceronzo on Sun Mar 14, 2004 12:05 am, edited 1 time in total.
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Re: Jupiter2

Postby Travis » Sun Mar 14, 2004 1:43 am

That's very nice!  I especially like how the interior meshes with the external parts well.

Extremely fine detail on that . . . :D
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Re: Jupiter2

Postby aceronzo » Sun Mar 14, 2004 2:48 am

Thanks, I hope it wont be too much and eat the frame rates.I have some nice animations on it too.
   


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Re: Jupiter2

Postby ATI_7500 » Sun Mar 14, 2004 4:26 am

Looks extremely good! Can't wait to scare the hell out of airline pilots with it.  ;D
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Re: Jupiter2

Postby Fitter » Sun Mar 14, 2004 5:18 am

Great! You can add to ai traffic not to land in airports but to appear once in a while flying around in the sky.....far in the day......closer in the night with light effects.....get it?
Cheers
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Last edited by Fitter on Sun Mar 14, 2004 5:18 am, edited 1 time in total.
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Re: Jupiter2

Postby aceronzo » Sun Mar 14, 2004 8:56 am

And alpha control thought the Robinsons were lost forever.



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