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ACC bases part 1-Luke, Dyess, Shaw and more

PostPosted: Thu Nov 20, 2003 10:55 am
by planespotter
This file has a the 3 bases above plus Mountain Home, Whiteman and Littlerock.

Dan Swart has allowed me to include his Luke AFB detailed skin. There is also links for the Mountain Home F-15 units 390 and 391. Justin Lambs's Viper packages already has a Mountain Home so it's very easy to load up MO.

Same with Luke, 2-3 skins already out there. I have included some flight plans but not enough.

reconmercs was nice enough to start working on these for me last night. When he is finished he'll post them as well.

as always, if there are any questions please ask, files will also be uploaded at Avsim, Flightsim and Sim-Outhouse.com today.

Military ACC part 1

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Re: ACC bases part 1-Luke, Dyess, Shaw and more

PostPosted: Thu Nov 20, 2003 12:28 pm
by Scotch
And these are where?  Are they add-ons?

I work for an Engineering firm that does alot of work out at Dyess AFB as well as several others in Texas and Colorado.  Haveing realistic bases to fly into would be a nice touch.  

Scotch

Re: ACC bases part 1-Luke, Dyess, Shaw and more

PostPosted: Thu Nov 20, 2003 12:46 pm
by planespotter
that little blue link above my F-16 picture allows you to download direct.

If you don't have ttools you can get it here, I believe the link is in the readme as well as the other installment instructions.

They're not addon's, but add parking and AI flights if you have the same planes installed.

Re: ACC bases part 1-Luke, Dyess, Shaw and more

PostPosted: Fri Nov 21, 2003 9:42 am
by planespotter
Here are some pics of Mountain Home
Here a tower view of all three MO units, the 390th, 391st and 392nd FS
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391stFS taxing by the 390thFS
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taxing by the 392nd
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Re: ACC bases part 1-Luke, Dyess, Shaw and more

PostPosted: Fri Nov 21, 2003 11:12 am
by Mr. Bones
nice...but sad the B-1 left MO  :(

Re: ACC bases part 1-Luke, Dyess, Shaw and more

PostPosted: Fri Nov 21, 2003 12:20 pm
by Mike Thurman
Nice F-16, although i never understood AFCAD, that looks pretty cool.

Re: ACC bases part 1-Luke, Dyess, Shaw and more

PostPosted: Fri Nov 21, 2003 5:56 pm
by Wing Nut
Sweet!  I know how to put parking into an AP with afcad, but how do you put the textures in for the ramps?

Re: ACC bases part 1-Luke, Dyess, Shaw and more

PostPosted: Sat Nov 22, 2003 2:17 pm
by planespotter
Pipen, when you use the taxi lines right click on them.

You will get a box that pops up and you can turn off the lights for the apron as well as selecting the solid middle line and the dashed side lines.

For AI you always need the solid middle line so the AC can follow it. Alot of times you need to fix the main taxi lines because when you add knodes the dashed and solid lines switch sides.

email me if you have any other questions on this  ;)