New MD-600N WIP

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New MD-600N WIP

Postby learjunkie » Sun Aug 29, 2010 11:46 am

Just a few WIP shots of the new freeware MD-600N for FSX...day 13

Hope you like.. :)

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Re: New MD-600N WIP

Postby jlab58 » Sun Aug 29, 2010 12:38 pm

the cabin would look incredible. but i think there's not enough space for the engine, unless it's a very small engine. keep up the good work!
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Re: New MD-600N WIP

Postby BrandonF » Sun Aug 29, 2010 1:23 pm

I wouldn't say there is any problem. The shape looks very accurate. Here's a cut away view of the MD600N, showing the engine size.

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8-)

PS: The model keeps looking better and better!!  :)
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Re: New MD-600N WIP

Postby JakesF14 » Mon Aug 30, 2010 12:58 am

looking really great! and the red on this one can stay just like it is. just add a stripe or two!! no need for textures! :D

keep up the good work!
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Re: New MD-600N WIP

Postby learjunkie » Mon Aug 30, 2010 9:07 am

Thanks Guys!
Last edited by learjunkie on Mon Aug 30, 2010 9:24 am, edited 1 time in total.
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Re: New MD-600N WIP

Postby Daube » Mon Aug 30, 2010 10:27 am

It looks great !!
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Re: New MD-600N WIP

Postby BrandonF » Mon Aug 30, 2010 9:20 pm

How many polys you up to on the model so far? Looks very high quality.

Also, I don't know if you had noticed this detail and planned on adding it in, but there's a little bump under the exhaust outlet:

Image



Side view:
http://www.airliners.net/photo/Helisul- ... 1e8b686766

8-)

EDIT: I've added the MD600N to the news page on my website, http://fsrotorcraft.webs.com
Last edited by BrandonF on Mon Aug 30, 2010 10:57 pm, edited 1 time in total.
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Re: New MD-600N WIP

Postby ApplePie » Mon Aug 30, 2010 10:09 pm

Beautiful model learjunkie! [smiley=thumbsup.gif]
[center][url=http://www.mysimshots.net/photosearch.php?icao=&id=&airport=&aircraft=&country=&airline=&photographer=ApplePie&flightsim=&viewtype=&remarks=&page=&date=&order=views+desc][img]http://www.simviati
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Re: New MD-600N WIP

Postby learjunkie » Tue Aug 31, 2010 4:14 am

Thanks guys for the nice comments and support...keeps me going lol when I feel like pulling all my hair out! :)

I am not too worried about the poly count at the moment as I will rebuild it in 3dsmax 2011 and use the Pro Optimiser /poly cruncher to reduce the count before exporting back in 3dsmax 9...but will keep it within limits( keeping in mind the interior and detail still needs doing)...

Thanks mdflyer...I have noticed the outlet bump and have added it...then took it off as it was not quite right...will refine the shape a bit then add it back again...

cheers
ethan
Last edited by learjunkie on Tue Aug 31, 2010 4:15 am, edited 1 time in total.
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Re: New MD-600N WIP

Postby Groundbound1 » Tue Aug 31, 2010 10:56 am

Looks GREAT! Any chance of FS9 compatability?
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Re: New MD-600N WIP

Postby RaptorF22 » Tue Aug 31, 2010 1:09 pm

Lookin' awesome!  [smiley=thumbsup.gif]
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Re: New MD-600N WIP

Postby jlab58 » Tue Aug 31, 2010 2:44 pm

sorry my mistake i did'nt thought you could fit an engine there, but obviously i was wrong.
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Re: New MD-600N WIP

Postby learjunkie » Tue Aug 31, 2010 4:00 pm

Thanks guys..Raptorf22, Applepie Jlab58 and Groundbound1 for the great comments.. ;D

Am working on the new rotor head/assembly tonight...its tuff and a bit complex..but sure it can be done after a few more pints!

Groundbound1....regarding FS9 compatability..I have never modelled anything before and only have the FSX SDK...but will look into FS9 after the FSX model is finished and problem free.. ;)
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Re: New MD-600N WIP

Postby Groundbound1 » Tue Aug 31, 2010 4:28 pm


Groundbound1....regarding FS9 compatability..I have never modelled anything before and only have the FSX SDK...but will look into FS9 after the FSX model is finished and problem free.. ;)


THIS IS YOUR FIRST MODEL?!!?? :o :o :o And you've done that much in only a few days? YOU sir have TALENT!!! No joke! Even if you don't make one for FS9, let me be the first to say, on behalf of the entire FS community, THANK YOU!
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Re: New MD-600N WIP

Postby BrandonF » Tue Aug 31, 2010 7:10 pm

Thanks guys for the nice comments and support...keeps me going lol when I feel like pulling all my hair out! :)

I am not too worried about the poly count at the moment as I will rebuild it in 3dsmax 2011 and use the Pro Optimiser /poly cruncher to reduce the count before exporting back in 3dsmax 9...but will keep it within limits( keeping in mind the interior and detail still needs doing)...

Thanks mdflyer...I have noticed the outlet bump and have added it...then took it off as it was not quite right...will refine the shape a bit then add it back again...

cheers
ethan


I wasn't concerned about the poly count. Just want to know where you're at.  ;)
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