by ConcordeError404 » Thu Nov 25, 2021 11:58 am
First of all, thanks a lot for the support on the previous two post on ray tracing used in FSX with Pascal Gilcher's qUINT Path Tracing Global Illumination shaders
So here's part 3!!
Ray Tracing off:
Ray Tracing on: 
Hope you guys enjoy!!
If you are unable to fly an aircraft, become the aircraft
-the guy who came with concept of a wing suit, perhaps