More Ray Tracing in FSX

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More Ray Tracing in FSX

Postby ConcordeError404 » Tue Oct 19, 2021 11:50 pm

More screenshots of real-time ray tracing in FSX with Pascal Gilcher's RTGI shaders for ReShade (Brilliant for quality, dangerous for performance)


Ray Tracing Off:


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Ray Tracing On:


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Re: More Ray Tracing in FSX

Postby darrenvox » Sat Oct 30, 2021 10:03 am

sweet
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Re: More Ray Tracing in FSX

Postby ConcordeError404 » Sun Oct 31, 2021 12:43 am

darrenvox wrote:sweet


Thanks a bunch
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Re: More Ray Tracing in FSX

Postby darrenvox » Sun Oct 31, 2021 9:02 pm

youre welcome
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Re: More Ray Tracing in FSX

Postby DavidMahon » Sat Nov 13, 2021 5:20 pm

Ray Tracing looks very interesting. I am curious how it loads the graphics card.
https://radaryonline.pl/lotniska-w-polsce/
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Re: More Ray Tracing in FSX

Postby ConcordeError404 » Sun Nov 14, 2021 1:53 am

DavidMahon wrote:Ray Tracing looks very interesting. I am curious how it loads the graphics card.
https://radaryonline.pl/lotniska-w-polsce/


Thanks for the remarks, DavidMahon

Well, the graphics will have a run for it's money!! I tried this on a couple of rigs as follows:
ATi Radeon X2300: (OOM Error + BSOD, can't expect more of a 14 year old GPU!!!)
Nvidia MX 350: 8-15 fps (Decent for a non RTX and entry level GPU, also at Medium Settings 1080p, so its ok)
Nvidia GTX 1080: 25-30 (Perhaps I can put this as the unofficial minimum requirements??)
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