Payload-dependant objects are really a cool feature ! Excellent work

The VC is startingto look really good too, but the external model is simply awesome.
I have just two remarks, based on the first screenshot above:
- the shape of the nose is a little strange, just below the "49" sign. Is that normal ?
- what do you think about mapping a texture on the canopy ? This would allow repainters to edit this texture to make a photoreal reflection... or is it already done ?