Gooney bird in Quebec

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Gooney bird in Quebec

Postby swordfish1227 » Wed Aug 15, 2007 12:09 pm

A shot of the ablatross that everyone's talking about at BFU's quebec scenery. A bit of a tight fit in the hangar. :P

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Re: Gooney bird in Quebec

Postby aussiewannabe » Wed Aug 15, 2007 1:43 pm

Nice shot. The water looks really calm.
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Re: Gooney bird in Quebec

Postby haroldkip » Wed Aug 15, 2007 2:10 pm

Not too bad, mainly because you have a Tross in there. But you should really do something about your water textures.
Or are they part of that scenery which looks really nice by the way ;)

Another point of criticism: try lowering the camera so that you're nearly flush with the water. This way you'll get a really interesting perspective that looks really impressive. You not only get to see the plane from a really cool angle, but you can also create some nice clouds and skies. And also, that way you don't have so much blue in the shot which makes it look too massive ...

Look at this one and this one for an example on what I mean ;)
These examples are scenery shots and do not feature the aircraft I am flying in, but I think you'll get my point ;)
Last edited by haroldkip on Wed Aug 15, 2007 2:11 pm, edited 1 time in total.
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Re: Gooney bird in Quebec

Postby swordfish1227 » Wed Aug 15, 2007 2:23 pm

I have waterzone and i think i caught it at a slack moment. :'(
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Re: Gooney bird in Quebec

Postby haroldkip » Wed Aug 15, 2007 2:29 pm

I think Waterzone is very nice but to blue, to much of a tropical feel. The envmaps are nice but for texturing I would suggest using Real Environment Pro. Try mixing textures and envmaps and also oceanhights ... I'm sure it will give a satisfactory result ...
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Re: Gooney bird in Quebec

Postby BigTruck » Wed Aug 15, 2007 2:31 pm

That scenery looks very nice, going to have to look into getting that
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