Cape Canaveral (new & improved)

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Re: Cape Canaveral (new & improved)

Postby igorski » Mon Apr 18, 2005 2:50 pm

lol ok, u need one with Terrain Folloing Radar, Tornado say  ;)
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Re: Cape Canaveral (new & improved)

Postby TSC. » Mon Apr 18, 2005 3:28 pm

I was thinking more along the lines of a skateboard.  ;D

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Re: Cape Canaveral (new & improved)

Postby igorski » Mon Apr 18, 2005 3:32 pm

lol dont temp me to make one in gmax ;) the pile of bricks was odd enough!
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Re: Cape Canaveral (new & improved)

Postby chomp_rock » Mon Apr 18, 2005 4:20 pm

All very neat but I can't help but say that your stunt is impossible theysellcoke... A real stearman's engine quits when it goes inverted.

I wonder why the designer did not model that in the FS204 model but he did in the FS2002 one...
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Re: Cape Canaveral (new & improved)

Postby TSC. » Mon Apr 18, 2005 4:44 pm

A real stearman's engine quits when it goes inverted.

Maybe it's to do with what reality settings i'm using in FS2004 - not sure what they are, but I know I haven't changed them from the default settings, & please don't ask me to check my settings because I can't even get FS2004 to load at the moment & it's really annoying me.

Suffice to say, I dont't think that my reality settings were very high.

Cheers,

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Last edited by TSC. on Mon Apr 18, 2005 4:46 pm, edited 1 time in total.
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Re: Cape Canaveral (new & improved)

Postby TacitBlue » Tue Apr 19, 2005 3:17 pm

This has been fun to read, LOL. Where did you get the SR-71? Ive been looking for one for a while. Also, they are surprisingly small up close, Ive seen two of them at two different museums, and it surprises me every time.
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